You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Raichu Sandslash ->

Sandshrew
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Sandshrew National 27 (1st Gen.)
Japanese Sando Sinnoh --
French Sabelette Hoenn 112
German Sandan Johto 48
Other Information
Species Mouse Colour Yellow Type(s) Ground
Gender Male: 50% / Female: 50% Height 0.6 m / 2'0" Weight 12 kg / 26.4 lbs
Egg Groups Wild Item Quick Claw - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 255
Abilities
Sand Veil
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm.
Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Locations
Diamond Wayward Cave (LG Inserted into DS) [Uncommon]
Pearl Wayward Cave (LG Inserted into DS) [Uncommon]
Pokédex Flavour Text
Red/Blue Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Gold If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing.
Silver Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Ruby SANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies.
Sapphire SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
Fire Red It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Leaf Green Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Diamond To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Pearl To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded (no data)
GTSPlus Trade Station
Overall #223 Open #221 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #130 Open #130 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Sandshrew
Base form

Sandslash
Level 22
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0.5 ×1 ×0.5 ×1 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Scratch Normal Physical Tough 40 100 -- 35 Hard, pointed, and sharp claws rake the foe to inflict damage.
3 Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
7 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
9 Poison Sting Poison Physical Smart 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
13 Rapid Spin Normal Physical Cool 20 100 -- 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
15 Swift Normal Special Cool 60 -- -- 20 Star-shaped rays are shot at the foe. This attack never misses.
19 Fury Swipes Normal Physical Tough 18 80 -- 15 The foe is raked with sharp claws or scythes for two to five times in quick succession.
21 Rollout Rock Physical Tough 30 90 -- 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
25 Fury Cutter Bug Physical Cool 10 95 -- 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
27 Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
31 Slash Normal Physical Cool 70 100 -- 20 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
33 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace Flying Physical Cool 60 -- -- 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw Ghost Physical Cute 70 100 -- 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-Scissor Bug Physical Beauty 80 100 -- 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
Counter Fighting Physical Tough ?? 100 -- 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Rapid Spin Normal Physical Cool 20 100 -- 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Metal Claw Steel Physical Cool 50 95 10 35 The foe is raked with steel claws. It may also raise the user's Attack stat.
Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Crush Claw Normal Physical Cool 75 95 50 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Night Slash Dark Physical Beauty 70 100 -- 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 75 85 20 30 40
EVs Earned 0 0 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
72 - 86
100 - 114
140 - 167
196 - 224
81 - 95
109 - 123
158 - 185
214 - 242
23 - 36
51 - 65
41 - 68
97 - 125
32 - 45
60 - 74
59 - 86
115 - 143
41 - 54
69 - 83
77 - 104
133 - 161
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
80 - 96
112 - 127
155 - 186
218 - 249
90 - 106
122 - 137
175 - 206
238 - 269
25 - 41
57 - 72
45 - 76
108 - 139
35 - 51
67 - 82
65 - 96
128 - 159
45 - 61
77 - 92
85 - 116
148 - 179
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
88 - 105
123 - 140
171 - 205
240 - 274
99 - 116
134 - 151
193 - 227
262 - 296
28 - 45
62 - 79
50 - 84
119 - 153
39 - 56
73 - 90
72 - 106
141 - 175
50 - 67
84 - 101
94 - 128
163 - 197