Sandshrew
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Sandshrew
National
27 (1st Gen.)
Japanese
Sando
Sinnoh
--
French
Sabelette
Hoenn
112
German
Sandan
Johto
48
Other Information
Species
Mouse
Colour
Yellow
Type(s)
Ground
Gender
Male: 50% / Female: 50%
Height
0.6 m / 2'0"
Weight
12 kg / 26.4 lbs
Egg Groups
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
Quick Claw - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
255
Abilities
Sand Veil
Users
--------------------
Cacnea
Cacturne
Diglett
Dugtrio
Gabite
Garchomp
Gible
Gligar
Gliscor
Sandshrew
Sandslash
Battle effect: Boosts user Evasion by 1/6 when in Sandstorm. Field effect: 1.5x chance of running into wild Pokémon if the user is in the leading slot during a Sandstorm.
Locations
Diamond
Wayward Cave (LG Inserted into DS) [Uncommon]
Pearl
Wayward Cave (LG Inserted into DS) [Uncommon]
Pokédex Flavour Text
Red/Blue
Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Gold
If it fell from a great height, this POKéMON could save itself by rolling into a ball and bouncing.
Silver
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal
It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Ruby
SANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert. This POKéMON curls up to protect itself from its enemies.
Sapphire
SANDSHREW has a very dry hide that is extremely tough. The POKéMON can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald
When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
Fire Red
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Leaf Green
Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Diamond
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Pearl
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Scratch
40
100
--
35
Hard, pointed, and sharp claws rake the foe to inflict damage.
3
Defense Curl
--
--
--
40
The user curls up to conceal weak spots and raise its Defense stat.
7
Sand-Attack
--
100
--
15
Sand is hurled in the foe's face, reducing its accuracy.
9
Poison Sting
15
100
30
35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
13
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
15
Swift
60
--
--
20
Star-shaped rays are shot at the foe. This attack never misses.
19
Fury Swipes
18
80
--
15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
21
Rollout
30
90
--
20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
25
Fury Cutter
10
95
--
20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
27
Sand Tomb
15
70
--
15
The user traps the foe inside a harshly raging sandstorm for two to five turns.
31
Slash
70
100
--
20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
33
Gyro Ball
??
100
--
5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65
Shadow Claw
70
100
--
15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM74
Gyro Ball
??
100
--
5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81
X-Scissor
80
100
--
15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
Counter
??
100
--
20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Rock Slide
75
90
30
10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Metal Claw
50
95
10
35
The foe is raked with steel claws. It may also raise the user's Attack stat.
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Crush Claw
75
95
50
10
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Night Slash
70
100
--
15
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
50
75
85
20
30
40
EVs Earned
0
0
1
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
72 - 86 100 - 114
140 - 167 196 - 224
81 - 95 109 - 123
158 - 185 214 - 242
23 - 36 51 - 65
41 - 68 97 - 125
32 - 45 60 - 74
59 - 86 115 - 143
41 - 54 69 - 83
77 - 104 133 - 161
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
80 - 96 112 - 127
155 - 186 218 - 249
90 - 106 122 - 137
175 - 206 238 - 269
25 - 41 57 - 72
45 - 76 108 - 139
35 - 51 67 - 82
65 - 96 128 - 159
45 - 61 77 - 92
85 - 116 148 - 179
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
88 - 105 123 - 140
171 - 205 240 - 274
99 - 116 134 - 151
193 - 227 262 - 296
28 - 45 62 - 79
50 - 84 119 - 153
39 - 56 73 - 90
72 - 106 141 - 175
50 - 67 84 - 101
94 - 128 163 - 197