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<- Dodrio Dewgong ->

Seel
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Seel National 86 (1st Gen.)
Japanese Pauwau Sinnoh --
French Otaria Hoenn 258
German Jurob Johto 176
Other Information
Species Sea Lion Colour White Type(s) Water
Gender Male: 50% / Female: 50% Height 1.1 m / 3'7" Weight 90 kg / 198.4 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 80
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 190
Abilities
Thick Fat
Battle effect: Ice and Fire type moves do 1/2 damage to user.
Hydration
Battle effect: Heals status upon use of Rain Dance.
Locations
Diamond Routes 226 & 230 (Surf) [Common]
Pearl Transfer from GBA Games, Trade with Diamond [None]
Pokédex Flavour Text
Red/Blue The protruding horn on its head is very hard. It is used for bashing through thick ice.
Yellow Loves freezing cold conditions. Relishes swimming in a frigid climate of around 14F degrees.
Gold Although it can walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
Silver In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims.
Crystal The light blue fur that covers it keeps it protected against the cold. It loves iceberg-filled oceans.
Ruby SEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Sapphire SEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Emerald SEEL hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.
Fire Red Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
Leaf Green The protruding horn on its head is very hard. It is used for bashing through thick icebergs.
Diamond A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
Pearl A Pokémon that lives on icebergs. It swims in the sea using the point on its head to break up ice.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited (no data) Traded #1
GTSPlus Trade Station
Overall #460 Open #446 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #246 Open #246 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Seel
Base form

Dewgong
Level 34
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
With Thick Fat
×1 ×1 ×1 ×2 ×1 ×0.25 ×1 ×1 ×2 ×1 ×0.25 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Headbutt Normal Physical Tough 70 100 30 15 The user sticks its head out and rams straight forward. It may make the foe flinch.
3 Growl Normal Other Cute -- 100 -- 40 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7 Water Sport Water Other Cute -- -- -- 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
11 Icy Wind Ice Special Beauty 55 95 100 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
13 Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
17 Ice Shard Ice Physical Beauty 40 100 -- 30 The user flash freezes chunks of ice and hurls them. This move always goes first.
21 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 Aqua Ring Water Other Beauty -- -- -- 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Aurora Beam Ice Special Beauty 65 100 10 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
31 Aqua Jet Water Physical Beauty 40 100 -- 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
33 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
37 Take Down Normal Physical Tough 90 85 -- 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41 Dive Water Physical Beauty 80 100 -- 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
43 Aqua Tail Water Physical Cute 90 90 -- 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
51 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Lick Ghost Physical Tough 20 100 30 30 The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Perish Song Normal Other Beauty -- -- -- 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Horn Drill Normal Physical Cool ?? 30 -- 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Icicle Spear Ice Physical Beauty 10 100 -- 30 The user launches sharp icicles at the foe. It strikes two to five times in a row.
Signal Beam Bug Special Beauty 75 100 10 15 The user attacks with a sinister beam of light. It may also confuse the target.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 65 45 55 45 70 45
EVs Earned 0 0 0 0 1 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
45 - 59
73 - 87
86 - 113
142 - 170
54 - 68
82 - 96
104 - 131
160 - 188
45 - 59
73 - 87
86 - 113
142 - 170
68 - 81
96 - 110
131 - 158
187 - 215
45 - 59
73 - 87
86 - 113
142 - 170
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
50 - 66
82 - 97
95 - 126
158 - 189
60 - 76
92 - 107
115 - 146
178 - 209
50 - 66
82 - 97
95 - 126
158 - 189
75 - 91
107 - 122
145 - 176
208 - 239
50 - 66
82 - 97
95 - 126
158 - 189
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
55 - 72
90 - 107
105 - 139
174 - 208
66 - 83
101 - 118
127 - 161
196 - 230
55 - 72
90 - 107
105 - 139
174 - 208
83 - 100
117 - 134
160 - 194
229 - 263
55 - 72
90 - 107
105 - 139
174 - 208

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