Shellder
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Shellder
National
90 (1st Gen.)
Japanese
Sherudaa
Sinnoh
--
French
Kokiyas
Hoenn
260
German
Muschas
Johto
169
Other Information
Species
Bivalve
Colour
Purple
Type(s)
Water
Gender
Male: 50% / Female: 50%
Height
0.3 m / 1'0"
Weight
4 kg / 8.8 lbs
Egg Groups
Water 3
--------------------
Anorith
Armaldo
Cloyster
Corphish
Corsola
Cradily
Crawdaunt
Drapion
Kabuto
Kabutops
Kingler
Krabby
Lileep
Omanyte
Omastar
Shellder
Skorupi
Starmie
Staryu
Tentacool
Tentacruel
Wild Item
Pearl: 50%; Big Pearl: 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
20
Max. EXP
1 250 000
Base Happiness
70
Catch Rate
190
Abilities
Shell Armor
Users
--------------------
Clamperl
Cloyster
Corphish
Crawdaunt
Kingler
Krabby
Lapras
Omanyte
Omastar
Shellder
Battle effect: Opponent cannot critical.
Skill Link
Users
--------------------
Cloyster
Shellder
Battle effect: Multi-hit moves hit five times.
Locations
Diamond
Route 205 Lower Part, Valley Windworks, Fuego Ironworks (Fish w/ Super Rod) [Uncommon]
Pearl
Route 205 Lower Part, Valley Windworks, Fuego Ironworks (Fish w/ Super Rod) [Uncommon]
Pokédex Flavour Text
Red/Blue
Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Yellow
The shell can withstand any attack. However, when it is open, the tender body is exposed.
Gold
It swims facing backward by opening and closing its two-piece shell. It is surprisingly fast.
Silver
Grains of sand trapped in its shells mix with its body fluids to form beautiful pearls.
Crystal
Clamping on to an opponent reveals its vulnerable parts, so it uses this move only as a last resort.
Ruby
At night, this POKéMON uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, SHELLDER closes its shell, but leaves its tongue hanging out.
Sapphire
At night, this POKéMON uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, SHELLDER closes its shell, but leaves its tongue hanging out.
Emerald
At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.
Fire Red
It is encased in a shell that is harder than diamond. Inside, however, it is surprisingly tender.
Leaf Green
Its hard shell repels any kind of attack. It is vulnerable only when its shell is open.
Diamond
It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
Pearl
It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
4
Withdraw
--
--
--
40
The user withdraws its body into its hard shell, raising its Defense stat.
8
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
13
Icicle Spear
10
100
--
30
The user launches sharp icicles at the foe. It strikes two to five times in a row.
16
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
20
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
25
Clamp
35
75
--
10
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
28
Ice Shard
40
100
--
30
The user flash freezes chunks of ice and hurls them. This move always goes first.
32
Aurora Beam
65
100
10
20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
37
Whirlpool
15
70
--
15
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
40
Iron Defense
--
--
--
15
The user hardens its body's surface like iron, sharply raising its Defense stat.
44
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
49
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64
Explosion
250
100
--
5
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Take Down
90
85
--
20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Barrier
--
--
--
30
The user throws up a sturdy wall that sharply raises its Defense stat.
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Icicle Spear
10
100
--
30
The user launches sharp icicles at the foe. It strikes two to five times in a row.
Mud Shot
55
95
100
15
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
30
65
100
45
25
40
EVs Earned
0
0
1
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
90 - 106 122 - 137
170 - 201 233 - 264
63 - 77 91 - 105
122 - 149 178 - 206
95 - 108 123 - 137
185 - 212 241 - 269
45 - 59 73 - 87
86 - 113 142 - 170
27 - 41 55 - 69
50 - 77 106 - 134
41 - 54 69 - 83
77 - 104 133 - 161
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
90 - 106 122 - 137
170 - 201 233 - 264
70 - 86 102 - 117
135 - 166 198 - 229
105 - 121 137 - 152
205 - 236 268 - 299
50 - 66 82 - 97
95 - 126 158 - 189
30 - 46 62 - 77
55 - 86 118 - 149
45 - 61 77 - 92
85 - 116 148 - 179
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
90 - 106 122 - 137
170 - 201 233 - 264
77 - 94 112 - 129
149 - 183 218 - 252
116 - 133 150 - 167
226 - 260 295 - 329
55 - 72 90 - 107
105 - 139 174 - 208
33 - 50 68 - 85
61 - 95 130 - 164
50 - 67 84 - 101
94 - 128 163 - 197