Slowbro
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Slowbro
National
80 (1st Gen.)
Japanese
Yadoran
Sinnoh
--
French
Flagadoss
Hoenn
256
German
Lahmus
Johto
81
Other Information
Species
Hermit Crab
Colour
Pink
Type(s)
Water / Psychic
Gender
Male: 50% / Female: 50%
Height
1.6 m / 5'3"
Weight
78 kg / 171.9 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Water 1
--------------------
Azumarill
Bibarel
Bidoof
Blastoise
Buizel
Clamperl
Corphish
Corsola
Crawdaunt
Croconaw
Delibird
Dewgong
Dragonair
Dragonite
Dratini
Empoleon
Feebas
Feraligatr
Floatzel
Gastrodon
Golduck
Gorebyss
Horsea
Huntail
Kabuto
Kabutops
Kingdra
Lapras
Lombre
Lotad
Ludicolo
Manaphy
Mantine
Marill
Marshtomp
Masquerain
Milotic
Mudkip
Octillery
Omanyte
Omastar
Pelipper
Phione
Piplup
Politoed
Poliwag
Poliwhirl
Poliwrath
Prinplup
Psyduck
Quagsire
Relicanth
Remoraid
Seadra
Sealeo
Seel
Shellos
Slowbro
Slowking
Slowpoke
Spheal
Squirtle
Surskit
Swampert
Totodile
Walrein
Wartortle
Wingull
Wooper
Wild Item
King's Rock - 5%
Advanced Information
Tier
Border Line (BL)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
75
Abilities
Oblivious
Users
--------------------
Barboach
Illumise
Jynx
Lickilicky
Lickitung
Mamoswine
Numel
Piloswine
Slowbro
Slowking
Slowpoke
Smoochum
Swinub
Wailmer
Wailord
Whiscash
Battle effect: User is immune to Infatuation.
Own Tempo
Users
--------------------
Glameow
Grumpig
Lickilicky
Lickitung
Purugly
Slowbro
Slowking
Slowpoke
Smeargle
Spinda
Spoink
Battle effect: User is immune to Confusion status.
Locations
Diamond
Transfer from GBA Games, Trade with Pearl [None]
Pearl
Evolve from Slowpoke [Evolve]
Pokédex Flavour Text
Red/Blue
The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Yellow
Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.
Gold
If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
Silver
Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.
Crystal
An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.
Ruby
SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.
Sapphire
SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.
Emerald
Its tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This forces it to reluctantly swim and catch prey.
Fire Red
When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.
Leaf Green
The SHELLDER that latches onto SLOWPOKE's tail is said to feed on the host's leftover scraps.
Diamond
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Pearl
Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
0
Yawn
--
--
--
10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
11
Water Gun
40
100
--
25
The foe is blasted with a forceful shot of water.
15
Confusion
50
100
10
25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
25
Headbutt
70
100
30
15
The user sticks its head out and rams straight forward. It may make the foe flinch.
29
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
34
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
37
Withdraw
--
--
--
40
The user withdraws its body into its hard shell, raising its Defense stat.
41
Slack Off
--
--
--
10
The user slacks off, restoring its own HP by up to half of its maximum HP.
47
Amnesia
--
--
--
20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
54
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
61
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
67
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48
Skill Swap
--
--
--
10
The user employs its psychic power to exchange abilities with the foe.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger