Slowpoke
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Slowpoke
National
79 (1st Gen.)
Japanese
Yadon
Sinnoh
--
French
Ramoloss
Hoenn
255
German
Flegmon
Johto
80
Other Information
Species
Dopey
Colour
Pink
Type(s)
Water / Psychic
Gender
Male: 50% / Female: 50%
Height
1.2 m / 3'11"
Weight
36 kg / 79.3 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Water 1
--------------------
Azumarill
Bibarel
Bidoof
Blastoise
Buizel
Clamperl
Corphish
Corsola
Crawdaunt
Croconaw
Delibird
Dewgong
Dragonair
Dragonite
Dratini
Empoleon
Feebas
Feraligatr
Floatzel
Gastrodon
Golduck
Gorebyss
Horsea
Huntail
Kabuto
Kabutops
Kingdra
Lapras
Lombre
Lotad
Ludicolo
Manaphy
Mantine
Marill
Marshtomp
Masquerain
Milotic
Mudkip
Octillery
Omanyte
Omastar
Pelipper
Phione
Piplup
Politoed
Poliwag
Poliwhirl
Poliwrath
Prinplup
Psyduck
Quagsire
Relicanth
Remoraid
Seadra
Sealeo
Seel
Shellos
Slowbro
Slowking
Slowpoke
Spheal
Squirtle
Surskit
Swampert
Totodile
Walrein
Wartortle
Wingull
Wooper
Wild Item
Lagging Tail - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
190
Abilities
Oblivious
Users
--------------------
Barboach
Illumise
Jynx
Lickilicky
Lickitung
Mamoswine
Numel
Piloswine
Slowbro
Slowking
Slowpoke
Smoochum
Swinub
Wailmer
Wailord
Whiscash
Battle effect: User is immune to Infatuation.
Own Tempo
Users
--------------------
Glameow
Grumpig
Lickilicky
Lickitung
Purugly
Slowbro
Slowking
Slowpoke
Smeargle
Spinda
Spoink
Battle effect: User is immune to Confusion status.
Locations
Diamond
Transfer from GBA Games, Trade with Pearl [None]
Pearl
Route 205 [Rare, (Pokédar)]
Pokédex Flavour Text
Red/Blue
Incredibly slow and dopey. It takes 5 seconds for it to feel pain when under attack.
Yellow
Incredibly slow and sluggish. It is quite content to loll about without worrying about the time.
Gold
It lazes vacantly near water. If something bites its tail, it won't even notice for a whole day.
Silver
A sweet sap leaks from its tail's tip. Although not nutritious, the tail is pleasant to chew on.
Crystal
It is always so absent-minded that it won't react, even if its flavorful tail is bitten.
Ruby
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it's doing and often spends entire days just loafing at water's edge.
Sapphire
SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it's doing and often spends entire days just loafing at water's edge.
Emerald
It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.
Fire Red
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
Leaf Green
Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
Diamond
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Pearl
Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
0
Yawn
--
--
--
10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
6
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
11
Water Gun
40
100
--
25
The foe is blasted with a forceful shot of water.
15
Confusion
50
100
10
25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
25
Headbutt
70
100
30
15
The user sticks its head out and rams straight forward. It may make the foe flinch.
29
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
34
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
39
Slack Off
--
--
--
10
The user slacks off, restoring its own HP by up to half of its maximum HP.
43
Amnesia
--
--
--
20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
48
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
53
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
57
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26
Earthquake
100
100
--
10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48
Skill Swap
--
--
--
10
The user employs its psychic power to exchange abilities with the foe.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92
Trick Room
--
--
--
5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
Belly Drum
--
--
--
10
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Future Sight
80
90
--
15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Stomp
65
100
30
20
The foe is stomped with a big foot. It may also make the target flinch.
Mud Sport
--
--
--
15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.