Snorunt
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Snorunt
National
361 (3rd Gen.)
Japanese
Yukiwarashi
Sinnoh
--
French
Stalgamin
Hoenn
171
German
Schneppke
Johto
--
Other Information
Species
Snow Hat
Colour
Gray
Type(s)
Ice
Gender
Male: 50% / Female: 50%
Height
0.7 m / 2'4"
Weight
16 kg / 35.3 lbs
Egg Groups
Fairy
--------------------
Azumarill
Blissey
Breloom
Castform
Chansey
Cherrim
Cherubi
Clefable
Clefairy
Delcatty
Froslass
Glalie
Granbull
Hoppip
Jigglypuff
Jumpluff
Manaphy
Marill
Mawile
Minun
Pachirisu
Phione
Pikachu
Plusle
Raichu
Roselia
Roserade
Shroomish
Skiploom
Skitty
Snorunt
Snubbull
Togekiss
Togetic
Wigglytuff
/
Mineral
--------------------
Baltoy
Beldum
Bronzong
Bronzor
Claydol
Electrode
Froslass
Geodude
Glalie
Golem
Graveler
Lunatone
Magnemite
Magneton
Magnezone
Metagross
Metang
Nosepass
Onix
Porygon
Porygon-Z
Porygon2
Probopass
Shedinja
Snorunt
Solrock
Steelix
Sudowoodo
Voltorb
Wild Item
Babiri Berry - 5%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
190
Abilities
Inner Focus
Users
--------------------
Abra
Alakazam
Crobat
Dragonite
Farfetch'd
Girafarig
Glalie
Golbat
Kadabra
Lucario
Riolu
Sneasel
Snorunt
Zubat
Battle effect: User is immune to flinch.
Ice Body
Users
--------------------
Glalie
Sealeo
Snorunt
Spheal
Walrein
Battle effect: HP heals 1/16 each turn when Hail is in effect.
Locations
Diamond
Routes 216 & 217, Lake Acuity Surrounding [Rare, (Pokédar)]
Pearl
Routes 216 & 217, Lake Acuity Surrounding [Rare, (Pokédar)]
Pokédex Flavour Text
Ruby
SNORUNT live in regions with heavy snowfall. In seasons without snow, such as spring and summer, this POKéMON steals away to live quietly among stalactites and stalagmites deep in caverns.
Sapphire
SNORUNT survives by eating only snow and ice. Old folklore claims that a house visited by this POKéMON is sure to prosper for many generations to come.
Emerald
They tend to move about in groups of around five SNORUNT. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning.
Fire Red
It is said that a home visited by a SNORUNT will prosper. It can withstand cold of minus 150 degrees Fahrenheit.
Leaf Green
It is said that a home visited by a SNORUNT will prosper. It can withstand cold of minus 150 degrees Fahrenheit.
Diamond
In the snow country, certain folklore says a house will prosper if a SNORUNT lives there.
Pearl
In the snow country, certain folklore says a house will prosper if a SNORUNT lives there.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Powder Snow
40
100
10
25
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
4
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
13
Icy Wind
55
95
100
15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
19
Headbutt
70
100
30
15
The user sticks its head out and rams straight forward. It may make the foe flinch.
22
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28
Ice Fang
65
95
10
15
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
31
Crunch
80
100
20
15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
37
Ice Shard
40
100
--
30
The user flash freezes chunks of ice and hurls them. This move always goes first.
40
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
46
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Block
--
--
--
5
The user blocks the foe's way with arms spread wide to prevent escape.
Spikes
--
--
--
20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Rollout
30
90
--
20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
Bide
??
--
--
10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
50
50
50
50
50
50
EVs Earned
1
0
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
50 - 63 78 - 92
95 - 122 151 - 179
50 - 63 78 - 92
95 - 122 151 - 179
50 - 63 78 - 92
95 - 122 151 - 179
50 - 63 78 - 92
95 - 122 151 - 179
50 - 63 78 - 92
95 - 122 151 - 179
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
55 - 71 87 - 102
105 - 136 168 - 199
55 - 71 87 - 102
105 - 136 168 - 199
55 - 71 87 - 102
105 - 136 168 - 199
55 - 71 87 - 102
105 - 136 168 - 199
55 - 71 87 - 102
105 - 136 168 - 199
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
110 - 126 142 - 157
210 - 241 273 - 304
61 - 78 95 - 112
116 - 150 185 - 219
61 - 78 95 - 112
116 - 150 185 - 219
61 - 78 95 - 112
116 - 150 185 - 219
61 - 78 95 - 112
116 - 150 185 - 219
61 - 78 95 - 112
116 - 150 185 - 219