| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Powder Snow |
 |
 |
 |
40 |
100 |
10 |
25 |
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 5 |
Razor Leaf |
 |
 |
 |
55 |
95 |
-- |
25 |
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
| 9 |
Icy Wind |
 |
 |
 |
55 |
95 |
100 |
15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| 13 |
Grasswhistle |
 |
 |
 |
-- |
55 |
-- |
15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| 17 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 21 |
Mist |
 |
 |
 |
-- |
-- |
-- |
30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 26 |
Ice Shard |
 |
 |
 |
40 |
100 |
-- |
30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 31 |
Ingrain |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 36 |
Wood Hammer |
 |
 |
 |
120 |
100 |
-- |
15 |
The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
| 41 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 46 |
Sheer Cold |
 |
 |
 |
?? |
30 |
-- |
5 |
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM03 |
Water Pulse |
 |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
 |
-- |
-- |
-- |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
 |
95 |
100 |
10 |
10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
 |
 |
 |
120 |
70 |
10 |
5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM16 |
Light Screen |
 |
 |
 |
-- |
-- |
-- |
30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM30 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM72 |
Avalanche |
 |
 |
 |
60 |
100 |
-- |
10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
|
Magical Leaf |
 |
 |
 |
60 |
-- |
-- |
20 |
The user scatters curious leaves that chase the foe. This attack will not miss. |
|
Seed Bomb |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. |
|
Growth |
 |
 |
 |
-- |
-- |
-- |
40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
|
Double-edge |
 |
 |
 |
120 |
100 |
-- |
15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
|
Mist |
 |
 |
 |
-- |
-- |
-- |
30 |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
|
Stomp |
 |
 |
 |
65 |
100 |
30 |
20 |
The foe is stomped with a big foot. It may also make the target flinch. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
60 |
62 |
50 |
62 |
60 |
40 |
| EVs Earned |
0 |
1 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
60 - 74 89 - 103
116 - 144 173 - 201
|
50 - 63 78 - 92
95 - 122 151 - 179
|
60 - 74 89 - 103
116 - 144 173 - 201
|
59 - 72 87 - 101
113 - 140 169 - 197
|
41 - 54 69 - 83
77 - 104 133 - 161
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
67 - 83 99 - 114
129 - 160 192 - 223
|
55 - 71 87 - 102
105 - 136 168 - 199
|
67 - 83 99 - 114
129 - 160 192 - 223
|
65 - 81 97 - 112
125 - 156 188 - 219
|
45 - 61 77 - 92
85 - 116 148 - 179
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
120 - 136 152 - 167
230 - 261 293 - 324
|
74 - 91 108 - 125
142 - 176 211 - 245
|
61 - 78 95 - 112
116 - 150 185 - 219
|
74 - 91 108 - 125
142 - 176 211 - 245
|
72 - 89 106 - 123
138 - 172 207 - 241
|
50 - 67 84 - 101
94 - 128 163 - 197
|