Spearow
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Spearow
National
21 (1st Gen.)
Japanese
Onisuzume
Sinnoh
--
French
Piafabec
Hoenn
223
German
Habitak
Johto
13
Other Information
Species
Tiny Bird
Colour
Brown
Type(s)
Normal / Flying
Gender
Male: 50% / Female: 50%
Height
0.3 m / 1'0"
Weight
2 kg / 4.4 lbs
Egg Groups
Flying
--------------------
Aerodactyl
Altaria
Chatot
Crobat
Dodrio
Doduo
Farfetch'd
Fearow
Golbat
Honchkrow
Hoothoot
Murkrow
Natu
Noctowl
Pelipper
Pidgeot
Pidgeotto
Pidgey
Skarmory
Spearow
Staraptor
Staravia
Starly
Swablu
Swellow
Taillow
Togekiss
Togetic
Wingull
Xatu
Zubat
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
3 840
GK/LK Power
20
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
255
Abilities
Keen Eye
Users
--------------------
Chatot
Farfetch'd
Fearow
Furret
Hitmonchan
Hoothoot
Noctowl
Pelipper
Pidgeot
Pidgeotto
Pidgey
Sableye
Sentret
Skarmory
Sneasel
Spearow
Starly
Wingull
Battle effect: User is immune to Accuracy reduction. Field effect: Reduces chance of finding lower leveled Pokémon by 1/2.
Locations
Diamond
Routes 225 & 226 [Common]
Pearl
Routes 225 & 226 [Common]
Pokédex Flavour Text
Red/Blue
Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.
Yellow
Inept at flying high. However, it can fly around very fast to protect its territory.
Gold
It flaps its short wings to flush out insects from tall grass. It then plucks them with its stubby beak.
Silver
Very protective of its territory, it flaps its short wings busily to dart around at high speed.
Crystal
To protect its territory, it flies around ceaselessly, making high-pitched cries.
Ruby
SPEAROW has a very loud cry that can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger.
Sapphire
SPEAROW has a very loud cry that can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger.
Emerald
Its loud cry can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger.
Fire Red
It busily flits around here and there. Even if it is frail, it can be a tough foe that uses MIRROR MOVE.
Leaf Green
Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.
Diamond
It flaps its small wings busily to fly. Using its beak, it searches in grass for prey.
Pearl
It flaps its small wings busily to fly. Using its beak, it searches in grass for prey.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Peck
35
100
--
35
The foe is jabbed with a sharply pointed beak or horn.
0
Growl
--
100
--
40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9
Fury Attack
15
85
--
20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
13
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
17
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
21
Mirror Move
--
--
--
20
The user counters the foe by mimicking the move last used by the foe.
25
Agility
--
--
--
30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
29
Assurance
50
100
--
10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
33
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
37
Drill Peck
80
100
--
20
A corkscrewing attack with the sharp beak acting as a drill.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47
Steel Wing
70
90
10
25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88
Pluck
60
100
--
20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02
Fly
90
95
--
15
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
False Swipe
40
100
--
40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Scary Face
--
90
--
10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Tri Attack
80
100
20
10
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
Astonish
30
100
30
15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Sky Attack
140
90
30
5
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Whirlwind
--
100
--
20
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Uproar
50
100
--
10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
40
60
30
31
31
70
EVs Earned
0
0
0
0
0
1
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
59 - 72 87 - 101
113 - 140 169 - 197
32 - 45 60 - 74
59 - 86 115 - 143
32 - 46 61 - 75
60 - 88 117 - 145
32 - 46 61 - 75
60 - 88 117 - 145
68 - 81 96 - 110
131 - 158 187 - 215
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
65 - 81 97 - 112
125 - 156 188 - 219
35 - 51 67 - 82
65 - 96 128 - 159
36 - 52 68 - 83
67 - 98 130 - 161
36 - 52 68 - 83
67 - 98 130 - 161
75 - 91 107 - 122
145 - 176 208 - 239
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
72 - 89 106 - 123
138 - 172 207 - 241
39 - 56 73 - 90
72 - 106 141 - 175
40 - 57 74 - 91
74 - 108 143 - 177
40 - 57 74 - 91
74 - 108 143 - 177
83 - 100 117 - 134
160 - 194 229 - 263