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<- Charizard Wartortle ->

Squirtle
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Squirtle National 7 (1st Gen.)
Japanese Zenigame Sinnoh --
French Carapuce Hoenn 209
German Schiggy Johto 232
Other Information
Species Tiny Turtle Colour Blue Type(s) Water
Gender Male: 87.5% / Female: 12.5% Height 0.5 m / 1'8" Weight 9 kg / 19.8 lbs
Egg Groups / Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 45
Abilities
Torrent
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Red/Blue After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
Yellow Shoots water at prey while in the water. Withdraws into its shell when in danger.
Gold The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
Silver The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
Crystal When it feels threatened, it draws its legs inside its shell and sprays water from its mouth.
Ruby SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Sapphire SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Emerald Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.
Fire Red When it retracts its long neck into its shell, it squirts out water with vigorous force.
Leaf Green After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.
Diamond It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Pearl It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited #8 Traded #8
GTSPlus Trade Station
Overall #15 Open #13 Traded #108 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #19 Open #19 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Squirtle
Base form

Wartortle
Level 16

Blastoise
Level 36
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Tackle Normal Physical Tough 35 95 -- 35 A physical attack in which the user charges and slams into the foe with its whole body.
4 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7 Bubble Water Special Cute 20 100 10 30 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10 Withdraw Water Other Cute -- -- -- 40 The user withdraws its body into its hard shell, raising its Defense stat.
13 Water Gun Water Special Cute 40 100 -- 25 The foe is blasted with a forceful shot of water.
16 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
19 Rapid Spin Normal Physical Cool 20 100 -- 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
22 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
28 Aqua Tail Water Physical Cute 90 90 -- 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
31 Skull Bash Normal Physical Tough 100 100 100 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
34 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
37 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Haze Ice Other Beauty -- -- -- 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist Ice Other Beauty -- -- -- 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Foresight Normal Other Smart -- -- -- 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Refresh Normal Other Cute -- -- -- 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport Ground Other Cute -- -- -- 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Yawn Normal Other Cute -- -- -- 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Muddy Water Water Special Tough 95 85 30 10 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Fake Out Normal Physical Cute 40 100 100 10 An attack that hits first and makes the target flinch. This move works only on the first turn.
Aqua Ring Water Other Beauty -- -- -- 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Jet Water Physical Beauty 40 100 -- 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 44 48 65 50 64 43
EVs Earned 0 0 1 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
104 - 120
136 - 151
198 - 229
261 - 292
48 - 62
76 - 90
91 - 119
148 - 176
63 - 77
91 - 105
122 - 149
178 - 206
50 - 63
78 - 92
95 - 122
151 - 179
62 - 76
90 - 104
120 - 148
176 - 204
43 - 57
72 - 86
82 - 110
139 - 167
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
104 - 120
136 - 151
198 - 229
261 - 292
53 - 69
85 - 100
101 - 132
164 - 195
70 - 86
102 - 117
135 - 166
198 - 229
55 - 71
87 - 102
105 - 136
168 - 199
69 - 85
101 - 116
133 - 164
196 - 227
48 - 64
80 - 95
91 - 122
154 - 185
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
104 - 120
136 - 151
198 - 229
261 - 292
58 - 75
93 - 110
111 - 145
180 - 215
77 - 94
112 - 129
149 - 183
218 - 252
61 - 78
95 - 112
116 - 150
185 - 219
76 - 93
111 - 128
146 - 180
216 - 250
53 - 70
87 - 105
100 - 134
169 - 204

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