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Suicune
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Genderless
English Suicune National 245 (2nd Gen.)
Japanese Suikun Sinnoh --
French Suicune Hoenn 380
German Suicune Johto 240
Other Information
Species Aurora Colour Blue Type(s) Water
Gender Genderless Height 2 m / 6'7" Weight 187 kg / 412.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Over-Used (OU) Steps to hatch 20 480 GK/LK Power 100
Max. EXP 1 250 000 Base Happiness 35 Catch Rate 3
Abilities
Pressure
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond Transfer from GBA via Pal Park [None]
Pearl Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
Silver This POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
Crystal This divine POKéMON blows around the world, always in search of a pure reservoir.
Ruby SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This POKéMON has the power to purify dirty water.
Sapphire SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This POKéMON has the power to purify dirty water.
Emerald SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water.
Fire Red This POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
Leaf Green Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
Diamond It races around the world to purify fouled water. It dashes away with the north wind.
Pearl It races around the world to purify fouled water. It dashes away with the north wind.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #7 Deposited #8 Traded (no data)
GTSPlus Trade Station
Overall #52 Open #75 Traded #17 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #13 Open #13 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Suicune
Base form
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×2 ×1 ×0.5 ×1 ×1 ×1 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
0 Leer Normal Other Cool -- 100 -- 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
8 Bubblebeam Water Special Beauty 65 100 10 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
15 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
22 Gust Flying Special Smart 40 100 -- 35 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
29 Aurora Beam Ice Special Beauty 65 100 10 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
36 Mist Ice Other Beauty -- -- -- 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
43 Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
50 Ice Fang Ice Physical Cool 65 95 10 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
57 Tailwind Flying Other Smart -- -- -- 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
64 Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
71 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
78 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind Psychic Other Smart -- -- -- 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche Ice Physical Cool 60 100 -- 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08 Rock Climb Normal Physical Cool 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 100 75 115 90 115 85
EVs Earned 0 0 1 0 2 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
72 - 86
100 - 114
140 - 167
196 - 224
108 - 122
136 - 150
212 - 239
268 - 296
86 - 99
114 - 128
167 - 194
223 - 251
108 - 122
136 - 150
212 - 239
268 - 296
81 - 95
109 - 123
158 - 185
214 - 242
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
80 - 96
112 - 127
155 - 186
218 - 249
120 - 136
152 - 167
235 - 266
298 - 329
95 - 111
127 - 142
185 - 216
248 - 279
120 - 136
152 - 167
235 - 266
298 - 329
90 - 106
122 - 137
175 - 206
238 - 269
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
160 - 176
192 - 207
310 - 341
373 - 404
88 - 105
123 - 140
171 - 205
240 - 274
132 - 149
167 - 184
259 - 293
328 - 362
105 - 122
139 - 156
204 - 238
273 - 307
132 - 149
167 - 184
259 - 293
328 - 362
99 - 116
134 - 151
193 - 227
262 - 296

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