Suicune
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Genderless
English
Suicune
National
245 (2nd Gen.)
Japanese
Suikun
Sinnoh
--
French
Suicune
Hoenn
380
German
Suicune
Johto
240
Other Information
Species
Aurora
Colour
Blue
Type(s)
Water
Gender
Genderless
Height
2 m / 6'7"
Weight
187 kg / 412.1 lbs
Egg Groups
No Eggs
--------------------
Arceus
Articuno
Azelf
Azurill
Bonsly
Budew
Celebi
Chingling
Cleffa
Cresselia
Darkrai
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Elekid
Entei
Giratina
Groudon
Happiny
Heatran
Ho-oh
Igglybuff
Jirachi
Kyogre
Latias
Latios
Lugia
Magby
Mantyke
Mesprit
Mew
Mewtwo
Mime Jr.
Moltres
Munchlax
Nidoqueen
Nidorina
Palkia
Pichu
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Riolu
Shaymin
Smoochum
Suicune
Togepi
Tyrogue
Unown
Uxie
Wynaut
Zapdos
Wild Item
(none)
Advanced Information
Tier
Over-Used (OU)
Steps to hatch
20 480
GK/LK Power
100
Max. EXP
1 250 000
Base Happiness
35
Catch Rate
3
Abilities
Pressure
Users
--------------------
Absol
Aerodactyl
Articuno
Deoxys
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)
Dialga
Dusclops
Dusknoir
Entei
Giratina
Ho-oh
Lugia
Mewtwo
Moltres
Palkia
Raikou
Spiritomb
Suicune
Vespiquen
Weavile
Zapdos
Battle effect: Opponent loses 2 PP per move when attacking the user.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Gold
Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
Silver
This POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
Crystal
This divine POKéMON blows around the world, always in search of a pure reservoir.
Ruby
SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This POKéMON has the power to purify dirty water.
Sapphire
SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gracefulness. This POKéMON has the power to purify dirty water.
Emerald
SUICUNE embodies the compassion of a pure spring of water. It runs across the land with gliding elegance. It has the power to purify dirty water.
Fire Red
This POKéMON races across the land. It is said that north winds will somehow blow whenever it appears.
Leaf Green
Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.
Diamond
It races around the world to purify fouled water. It dashes away with the north wind.
Pearl
It races around the world to purify fouled water. It dashes away with the north wind.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
0
Leer
--
100
--
30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
8
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
15
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
22
Gust
40
100
--
35
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
29
Aurora Beam
65
100
10
20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
36
Mist
--
--
--
30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
43
Mirror Coat
??
100
--
20
A retaliation move that counters any special attack, inflicting double the damage taken.
50
Ice Fang
65
95
10
15
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
57
Tailwind
--
--
--
30
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
64
Extrasensory
80
100
10
30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
71
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
78
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04
Calm Mind
--
--
--
20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37
Sandstorm
--
--
--
10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72
Avalanche
60
100
--
10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08
Rock Climb
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
100
75
115
90
115
85
EVs Earned
0
0
1
0
2
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
160 - 176 192 - 207
310 - 341 373 - 404
72 - 86 100 - 114
140 - 167 196 - 224
108 - 122 136 - 150
212 - 239 268 - 296
86 - 99 114 - 128
167 - 194 223 - 251
108 - 122 136 - 150
212 - 239 268 - 296
81 - 95 109 - 123
158 - 185 214 - 242
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
160 - 176 192 - 207
310 - 341 373 - 404
80 - 96 112 - 127
155 - 186 218 - 249
120 - 136 152 - 167
235 - 266 298 - 329
95 - 111 127 - 142
185 - 216 248 - 279
120 - 136 152 - 167
235 - 266 298 - 329
90 - 106 122 - 137
175 - 206 238 - 269
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
160 - 176 192 - 207
310 - 341 373 - 404
88 - 105 123 - 140
171 - 205 240 - 274
132 - 149 167 - 184
259 - 293 328 - 362
105 - 122 139 - 156
204 - 238 273 - 307
132 - 149 167 - 184
259 - 293 328 - 362
99 - 116 134 - 151
193 - 227 262 - 296