| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Ingrain |
 |
 |
 |
-- |
-- |
-- |
20 |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 0 |
Constrict |
 |
 |
 |
10 |
100 |
10 |
35 |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| 5 |
Sleep Powder |
 |
 |
 |
-- |
75 |
-- |
15 |
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 8 |
Absorb |
 |
 |
 |
20 |
100 |
-- |
25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 12 |
Growth |
 |
 |
 |
-- |
-- |
-- |
40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| 15 |
Poisonpowder |
 |
 |
 |
-- |
75 |
-- |
35 |
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 19 |
Vine Whip |
 |
 |
 |
35 |
100 |
-- |
15 |
The foe is struck with slender, whiplike vines to inflict damage. |
| 22 |
Bind |
 |
 |
 |
15 |
75 |
-- |
20 |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| 26 |
Mega Drain |
 |
 |
 |
40 |
100 |
-- |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 29 |
Stun Spore |
 |
 |
 |
-- |
75 |
-- |
30 |
The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| 33 |
Ancientpower |
 |
 |
 |
60 |
100 |
10 |
5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 36 |
Knock Off |
 |
 |
 |
20 |
100 |
-- |
20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| 40 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 43 |
Slam |
 |
 |
 |
80 |
75 |
-- |
20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 47 |
Tickle |
 |
 |
 |
-- |
100 |
-- |
20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 50 |
Wring Out |
 |
 |
 |
?? |
100 |
-- |
5 |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| 54 |
Power Whip |
 |
 |
 |
120 |
85 |
-- |
10 |
The user violently whirls its vines or tentacles to harshly lash the foe. |
| 57 |
Block |
 |
 |
 |
-- |
-- |
-- |
5 |
The user blocks the foe's way with arms spread wide to prevent escape. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 |
Shock Wave |
 |
 |
 |
60 |
-- |
-- |
20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM36 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM52 |
Focus Blast |
 |
 |
 |
120 |
70 |
10 |
5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM77 |
Psych Up |
 |
 |
 |
-- |
-- |
-- |
10 |
The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Flail |
 |
 |
 |
?? |
100 |
-- |
15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
|
Confusion |
 |
 |
 |
50 |
100 |
10 |
25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
|
Mega Drain |
 |
 |
 |
40 |
100 |
-- |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
|
Reflect |
 |
 |
 |
-- |
-- |
-- |
20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
|
Amnesia |
 |
 |
 |
-- |
-- |
-- |
20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
|
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
|
Nature Power |
 |
 |
 |
-- |
-- |
-- |
20 |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
|
Endeavor |
 |
 |
 |
?? |
100 |
-- |
5 |
An attack move that cuts down the foe's HP to equal the user's HP. |
|
Leafstorm |
 |
 |
 |
140 |
90 |
100 |
5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
100 |
100 |
125 |
110 |
50 |
50 |
| EVs Earned |
0 |
0 |
2 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
95 - 108 123 - 137
185 - 212 241 - 269
|
117 - 131 145 - 159
230 - 257 286 - 314
|
104 - 117 132 - 146
203 - 230 259 - 287
|
50 - 63 78 - 92
95 - 122 151 - 179
|
50 - 63 78 - 92
95 - 122 151 - 179
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
105 - 121 137 - 152
205 - 236 268 - 299
|
130 - 146 162 - 177
255 - 286 318 - 349
|
115 - 131 147 - 162
225 - 256 288 - 319
|
55 - 71 87 - 102
105 - 136 168 - 199
|
55 - 71 87 - 102
105 - 136 168 - 199
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
160 - 176 192 - 207
310 - 341 373 - 404
|
116 - 133 150 - 167
226 - 260 295 - 329
|
143 - 160 178 - 195
281 - 315 350 - 384
|
127 - 144 161 - 178
248 - 282 317 - 351
|
61 - 78 95 - 112
116 - 150 185 - 219
|
61 - 78 95 - 112
116 - 150 185 - 219
|