Tentacruel
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Tentacruel
National
73 (1st Gen.)
Japanese
Dokukurage
Sinnoh
137
French
Tentacruel
Hoenn
67
German
Tentoxa
Johto
163
Other Information
Species
Jellyfish
Colour
Blue
Type(s)
Water / Poison
Gender
Male: 50% / Female: 50%
Height
1.6 m / 5'3"
Weight
55 kg / 121.2 lbs
Egg Groups
Water 3
--------------------
Anorith
Armaldo
Cloyster
Corphish
Corsola
Cradily
Crawdaunt
Drapion
Kabuto
Kabutops
Kingler
Krabby
Lileep
Omanyte
Omastar
Shellder
Skorupi
Starmie
Staryu
Tentacool
Tentacruel
Wild Item
Poison Barb - 5%
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
80
Max. EXP
1 250 000
Base Happiness
70
Catch Rate
60
Abilities
Clear Body
Users
--------------------
Beldum
Metagross
Metang
Regice
Regirock
Registeel
Tentacool
Tentacruel
Battle effect: Opponent stat altering moves or effects are negated.
Liquid Ooze
Users
--------------------
Gulpin
Swalot
Tentacool
Tentacruel
Battle effect: Opponent loses HP instead of gaining HP when HP is absorbed from the ability user.
Locations
Diamond
Routes 205-South, 213, 218, 219, 220, 221, 222, 223, 224, 226 & 230 (Surf), Fuego Ironworks, Iron Mountain, Canalave City, Sunyshore City, Pastoria City, Pokémon League, Valley Windworks (Surf) [Common]
Pearl
Routes 205-South, 213, 218, 219, 220, 221, 222, 223, 224, 226 & 230 (Surf), Fuego Ironworks, Iron Mountain, Canalave City, Sunyshore City, Pastoria City, Pokémon League, Valley Windworks (Surf) [Common]
Pokédex Flavour Text
Red/Blue
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Yellow
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Gold
Its 80 tentacles absorb water and stretch almost endlessly to CONSTRICT its prey and enemies.
Silver
In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.
Crystal
When its 80 feelers absorb water, it stretches to become like a net to entangle its prey.
Ruby
TENTACRUEL has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This POKéMON's outburst creates rough waves around it.
Sapphire
TENTACRUEL has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.
Emerald
It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.
Fire Red
It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
Leaf Green
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Diamond
With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.
Pearl
It alerts others to danger by stridently flashing the red orbs on its head.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Poison Sting
15
100
30
35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
0
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
0
Constrict
10
100
10
35
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
5
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
8
Constrict
10
100
10
35
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
12
Acid
40
100
10
30
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
15
Toxic Spikes
--
--
--
20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
19
Bubblebeam
65
100
10
20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
22
Wrap
15
85
--
20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
26
Barrier
--
--
--
30
The user throws up a sturdy wall that sharply raises its Defense stat.
29
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
36
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
42
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
49
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
55
Wring Out
??
100
--
5
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84
Poison Jab
80
100
30
20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Aurora Beam
65
100
10
20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Mirror Coat
??
100
--
20
A retaliation move that counters any special attack, inflicting double the damage taken.
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Haze
--
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
Confuse Ray
--
100
--
10
The foe is exposed to a sinister ray that triggers confusion.
Knock Off
20
100
--
20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Acupressure
--
--
--
30
The user applies pressure to stress points, sharply boosting one of its stats.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
80
70
65
80
120
100
EVs Earned
0
0
0
0
2
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
68 - 81 96 - 110
131 - 158 187 - 215
63 - 77 91 - 105
122 - 149 178 - 206
77 - 90 105 - 119
149 - 176 205 - 233
113 - 126 141 - 155
221 - 248 277 - 305
95 - 108 123 - 137
185 - 212 241 - 269
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
75 - 91 107 - 122
145 - 176 208 - 239
70 - 86 102 - 117
135 - 166 198 - 229
85 - 101 117 - 132
165 - 196 228 - 259
125 - 141 157 - 172
245 - 276 308 - 339
105 - 121 137 - 152
205 - 236 268 - 299
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
83 - 100 117 - 134
160 - 194 229 - 263
77 - 94 112 - 129
149 - 183 218 - 252
94 - 111 128 - 145
182 - 216 251 - 285
138 - 155 172 - 189
270 - 304 339 - 373
116 - 133 150 - 167
226 - 260 295 - 329