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<- Tentacool Geodude ->

Tentacruel
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Tentacruel National 73 (1st Gen.)
Japanese Dokukurage Sinnoh 137
French Tentacruel Hoenn 67
German Tentoxa Johto 163
Other Information
Species Jellyfish Colour Blue Type(s) Water / Poison
Gender Male: 50% / Female: 50% Height 1.6 m / 5'3" Weight 55 kg / 121.2 lbs
Egg Groups Wild Item Poison Barb - 5%
Advanced Information
Tier Under-Used (UU) Steps to hatch 5 120 GK/LK Power 80
Max. EXP 1 250 000 Base Happiness 70 Catch Rate 60
Abilities
Clear Body
Battle effect: Opponent stat altering moves or effects are negated.
Liquid Ooze
Battle effect: Opponent loses HP instead of gaining HP when HP is absorbed from the ability user.
Locations
Diamond Routes 205-South, 213, 218, 219, 220, 221, 222, 223, 224, 226 & 230 (Surf), Fuego Ironworks, Iron Mountain, Canalave City, Sunyshore City, Pastoria City, Pokémon League, Valley Windworks (Surf) [Common]
Pearl Routes 205-South, 213, 218, 219, 220, 221, 222, 223, 224, 226 & 230 (Surf), Fuego Ironworks, Iron Mountain, Canalave City, Sunyshore City, Pastoria City, Pokémon League, Valley Windworks (Surf) [Common]
Pokédex Flavour Text
Red/Blue The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Yellow Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
Gold Its 80 tentacles absorb water and stretch almost endlessly to CONSTRICT its prey and enemies.
Silver In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.
Crystal When its 80 feelers absorb water, it stretches to become like a net to entangle its prey.
Ruby TENTACRUEL has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This POKéMON's outburst creates rough waves around it.
Sapphire TENTACRUEL has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.
Emerald It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.
Fire Red It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
Leaf Green The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Diamond With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.
Pearl It alerts others to danger by stridently flashing the red orbs on its head.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #1 Traded (no data)
GTSPlus Trade Station
Overall #191 Open #178 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall (no data) Open (no data) Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Tentacool
Base form

Tentacruel
Level 30
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×2 ×0.5 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×1 ×0.5 ×2 ×1 ×0.5 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Poison Sting Poison Physical Smart 15 100 30 35 The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
0 Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
0 Constrict Normal Physical Tough 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
5 Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
8 Constrict Normal Physical Tough 10 100 10 35 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
12 Acid Poison Special Smart 40 100 10 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
15 Toxic Spikes Poison Other Smart -- -- -- 20 The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
19 Bubblebeam Water Special Beauty 65 100 10 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
22 Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
26 Barrier Psychic Other Cool -- -- -- 30 The user throws up a sturdy wall that sharply raises its Defense stat.
29 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
36 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
42 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
49 Hydro Pump Water Special Beauty 120 80 -- 5 The foe is blasted by a huge volume of water launched under great pressure.
55 Wring Out Normal Special Smart ?? 100 -- 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Ice Other Beauty -- -- -- 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine Water Special Smart 65 100 -- 10 If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab Poison Physical Smart 80 100 30 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf Water Special Beauty 95 100 -- 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall Water Physical Tough 80 100 20 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Aurora Beam Ice Special Beauty 65 100 10 20 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Mirror Coat Psychic Special Beauty ?? 100 -- 20 A retaliation move that counters any special attack, inflicting double the damage taken.
Rapid Spin Normal Physical Cool 20 100 -- 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Haze Ice Other Beauty -- -- -- 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
Acupressure Normal Other Cool -- -- -- 30 The user applies pressure to stress points, sharply boosting one of its stats.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 80 70 65 80 120 100
EVs Earned 0 0 0 0 2 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
68 - 81
96 - 110
131 - 158
187 - 215
63 - 77
91 - 105
122 - 149
178 - 206
77 - 90
105 - 119
149 - 176
205 - 233
113 - 126
141 - 155
221 - 248
277 - 305
95 - 108
123 - 137
185 - 212
241 - 269
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
75 - 91
107 - 122
145 - 176
208 - 239
70 - 86
102 - 117
135 - 166
198 - 229
85 - 101
117 - 132
165 - 196
228 - 259
125 - 141
157 - 172
245 - 276
308 - 339
105 - 121
137 - 152
205 - 236
268 - 299
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
140 - 156
172 - 187
270 - 301
333 - 364
83 - 100
117 - 134
160 - 194
229 - 263
77 - 94
112 - 129
149 - 183
218 - 252
94 - 111
128 - 145
182 - 216
251 - 285
138 - 155
172 - 189
270 - 304
339 - 373
116 - 133
150 - 167
226 - 260
295 - 329

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