| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Astonish |
 |
 |
 |
30 |
100 |
30 |
15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 0 |
Mud-Slap |
 |
 |
 |
20 |
100 |
100 |
10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| 0 |
Poison Sting |
 |
 |
 |
15 |
100 |
30 |
35 |
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 3 |
Mud-Slap |
 |
 |
 |
20 |
100 |
100 |
10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| 8 |
Poison Sting |
 |
 |
 |
15 |
100 |
30 |
35 |
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 10 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 15 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 17 |
Faint Attack |
 |
 |
 |
60 |
-- |
-- |
20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 22 |
Revenge |
 |
 |
 |
60 |
100 |
-- |
10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 24 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 29 |
Mud Bomb |
 |
 |
 |
65 |
85 |
30 |
10 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 31 |
Sucker Punch |
 |
 |
 |
80 |
100 |
-- |
5 |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 36 |
Nasty Plot |
 |
 |
 |
-- |
-- |
-- |
20 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 41 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 49 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| 54 |
Flatter |
 |
 |
 |
-- |
100 |
-- |
15 |
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM01 |
Focus Punch |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 |
Bulk Up |
 |
 |
 |
-- |
-- |
-- |
20 |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
 |
-- |
100 |
-- |
20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM15 |
Hyper Beam |
 |
 |
 |
150 |
90 |
-- |
5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
 |
-- |
-- |
-- |
5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
 |
100 |
100 |
-- |
10 |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 |
Shadow Ball |
 |
 |
 |
80 |
100 |
20 |
15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
 |
90 |
100 |
30 |
10 |
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 |
Torment |
 |
 |
 |
-- |
100 |
-- |
15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
 |
40 |
100 |
-- |
10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 |
Snatch |
 |
 |
 |
-- |
-- |
-- |
10 |
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM52 |
Focus Blast |
 |
 |
 |
120 |
70 |
10 |
5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 |
Embargo |
 |
 |
 |
-- |
100 |
-- |
15 |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 |
Payback |
 |
 |
 |
50 |
100 |
-- |
10 |
If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 |
Giga Impact |
 |
 |
 |
150 |
90 |
-- |
5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 |
Stone Edge |
 |
 |
 |
100 |
80 |
-- |
5 |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 |
Dark Pulse |
 |
 |
 |
80 |
100 |
20 |
15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM81 |
X-Scissor |
 |
 |
 |
80 |
100 |
-- |
15 |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 |
Poison Jab |
 |
 |
 |
80 |
100 |
30 |
20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 |
Rock Climb |
 |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Me First |
 |
 |
 |
-- |
-- |
-- |
20 |
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
|
Feint |
 |
 |
 |
50 |
100 |
-- |
10 |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
|
Dynamicpunch |
 |
 |
 |
100 |
50 |
100 |
5 |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
|
Headbutt |
 |
 |
 |
70 |
100 |
30 |
15 |
The user sticks its head out and rams straight forward. It may make the foe flinch. |
|
Vacuum Wave |
 |
 |
 |
40 |
100 |
-- |
30 |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
|
Meditate |
 |
 |
 |
-- |
-- |
-- |
40 |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
|
Fake Out |
 |
 |
 |
40 |
100 |
100 |
10 |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
|
Wake-Up Slap |
 |
 |
 |
60 |
100 |
-- |
10 |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
|
Smellingsalt |
 |
 |
 |
60 |
100 |
-- |
10 |
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
|
Cross Chop |
 |
 |
 |
100 |
80 |
-- |
5 |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
|
Bullet Punch |
 |
 |
 |
40 |
100 |
-- |
30 |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
83 |
106 |
65 |
86 |
65 |
85 |
| EVs Earned |
0 |
2 |
0 |
0 |
0 |
0 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
143 - 159 175 - 190
276 - 307 339 - 370
|
100 - 114 128 - 142
195 - 223 252 - 280
|
63 - 77 91 - 105
122 - 149 178 - 206
|
82 - 96 110 - 124
159 - 187 216 - 244
|
63 - 77 91 - 105
122 - 149 178 - 206
|
81 - 95 109 - 123
158 - 185 214 - 242
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
143 - 159 175 - 190
276 - 307 339 - 370
|
111 - 127 143 - 158
217 - 248 280 - 311
|
70 - 86 102 - 117
135 - 166 198 - 229
|
91 - 107 123 - 138
177 - 208 240 - 271
|
70 - 86 102 - 117
135 - 166 198 - 229
|
90 - 106 122 - 137
175 - 206 238 - 269
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
143 - 159 175 - 190
276 - 307 339 - 370
|
122 - 139 157 - 174
239 - 273 308 - 342
|
77 - 94 112 - 129
149 - 183 218 - 252
|
100 - 117 135 - 152
195 - 229 264 - 298
|
77 - 94 112 - 129
149 - 183 218 - 252
|
99 - 116 134 - 151
193 - 227 262 - 296
|