You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Spinda Vibrava ->

Trapinch
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Trapinch National 328 (3rd Gen.)
Japanese Nakkuraa Sinnoh --
French Kraknoix Hoenn 116
German Knacklion Johto --
Other Information
Species Ant Pit Colour Brown Type(s) Ground
Gender Male: 50% / Female: 50% Height 0.7 m / 2'4" Weight 15 kg / 33.1 lbs
Egg Groups Wild Item Soft Sand - 5%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 255
Abilities
Hyper Cutter
Battle effect: Opponent cannot decrease Pokémon's attack.
Field effect: Cut has a larger cut radius.
Arena Trap
Battle effect: Opponent cannot switch out unless they are immune to ground attacks.
Field effect: 2x chance of running into wild Pokémon if the user is in the leading slot.
Locations
Diamond Route 228 [Rare, (Pokédar)]
Pearl Route 228 [Rare, (Pokédar)]
Pokédex Flavour Text
Ruby TRAPINCH's nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.
Sapphire TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This POKéMON can go a whole week without access to any water.
Emerald Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.
Fire Red It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.
Leaf Green It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.
Diamond It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
Pearl It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #1 Traded (no data)
GTSPlus Trade Station
Overall #151 Open #144 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #107 Open #107 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Trapinch
Base form

Vibrava
Level 35

Flygon
Level 45
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0.5 ×1 ×0.5 ×1 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Bite Dark Physical Tough 60 100 30 25 The foe is bitten with viciously sharp fangs. It may make the target flinch.
9 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
17 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
25 Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
33 Crunch Dark Physical Tough 80 100 20 15 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
41 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
49 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
57 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
65 Earth Power Ground Special Smart 90 100 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
73 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
81 Feint Normal Physical Beauty 50 100 -- 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
89 Fissure Ground Physical Tough ?? 30 -- 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Gust Flying Special Smart 40 100 -- 35 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Fury Cutter Bug Physical Cool 10 95 -- 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 45 100 45 45 45 10
EVs Earned 0 1 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
95 - 108
123 - 137
185 - 212
241 - 269
45 - 59
73 - 87
86 - 113
142 - 170
45 - 59
73 - 87
86 - 113
142 - 170
45 - 59
73 - 87
86 - 113
142 - 170
14 - 27
42 - 56
23 - 50
79 - 107
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
105 - 121
137 - 152
205 - 236
268 - 299
50 - 66
82 - 97
95 - 126
158 - 189
50 - 66
82 - 97
95 - 126
158 - 189
50 - 66
82 - 97
95 - 126
158 - 189
15 - 31
47 - 62
25 - 56
88 - 119
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
105 - 121
137 - 152
200 - 231
263 - 294
116 - 133
150 - 167
226 - 260
295 - 329
55 - 72
90 - 107
105 - 139
174 - 208
55 - 72
90 - 107
105 - 139
174 - 208
55 - 72
90 - 107
105 - 139
174 - 208
17 - 34
51 - 68
28 - 62
97 - 131

<- Spinda