| Level-Up Attacks - [Back to top] |
| Lv. |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| 0 |
Pound |
 |
 |
 |
40 |
100 |
-- |
35 |
The foe is physically pounded with a long tail or a foreleg, etc. |
| 0 |
Leer |
 |
 |
 |
-- |
100 |
-- |
30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 6 |
Absorb |
 |
 |
 |
20 |
100 |
-- |
25 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 11 |
Quick Attack |
 |
 |
 |
40 |
100 |
-- |
30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 16 |
Pursuit |
 |
 |
 |
40 |
100 |
-- |
20 |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 21 |
Screech |
 |
 |
 |
-- |
85 |
-- |
40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 26 |
Mega Drain |
 |
 |
 |
40 |
100 |
-- |
15 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 31 |
Agility |
 |
 |
 |
-- |
-- |
-- |
30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 36 |
Slam |
 |
 |
 |
80 |
75 |
-- |
20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 41 |
Detect |
 |
 |
 |
-- |
-- |
-- |
5 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 46 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 51 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM/HM Attacks - [Back to top] |
| TM/HM |
Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
| TM01 |
Focus Punch |
 |
 |
 |
150 |
100 |
-- |
20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 |
Toxic |
 |
 |
 |
-- |
85 |
-- |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
 |
10 |
100 |
-- |
30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 |
Hidden Power |
 |
 |
 |
?? |
100 |
-- |
15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
 |
-- |
-- |
-- |
5 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
 |
-- |
-- |
-- |
10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
 |
60 |
100 |
-- |
10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 |
Safeguard |
 |
 |
 |
-- |
-- |
-- |
25 |
The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
 |
120 |
100 |
-- |
10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 |
Iron Tail |
 |
 |
 |
100 |
75 |
30 |
15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 |
Return |
 |
 |
 |
?? |
100 |
-- |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
 |
80 |
100 |
-- |
10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 |
Brick Break |
 |
 |
 |
75 |
100 |
-- |
15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
 |
-- |
-- |
-- |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
 |
 |
 |
50 |
80 |
100 |
10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 |
Aerial Ace |
 |
 |
 |
60 |
-- |
-- |
20 |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
 |
70 |
100 |
-- |
20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 |
Secret Power |
 |
 |
 |
70 |
100 |
30 |
20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 |
Rest |
 |
 |
 |
-- |
-- |
-- |
10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
 |
-- |
100 |
-- |
15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM53 |
Energy Ball |
 |
 |
 |
80 |
100 |
10 |
10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM56 |
Fling |
 |
 |
 |
?? |
100 |
-- |
10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
 |
-- |
-- |
-- |
10 |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 |
Drain Punch |
 |
 |
 |
60 |
100 |
-- |
5 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM70 |
Flash |
 |
 |
 |
-- |
100 |
-- |
20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
 |
-- |
-- |
-- |
30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Captivate |
 |
 |
 |
-- |
100 |
-- |
20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 |
Rock Slide |
 |
 |
 |
75 |
90 |
30 |
10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
 |
-- |
-- |
-- |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 |
Natural Gift |
 |
 |
 |
?? |
100 |
-- |
15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 |
Grass Knot |
 |
 |
 |
?? |
100 |
-- |
20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 |
Swagger |
 |
 |
 |
-- |
90 |
-- |
15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 |
Substitute |
 |
 |
 |
-- |
-- |
-- |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 |
Cut |
 |
 |
 |
50 |
95 |
-- |
30 |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 |
Strength |
 |
 |
 |
80 |
100 |
-- |
15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 |
Rock Smash |
 |
 |
 |
40 |
100 |
50 |
15 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves - [Back to top] |
| Name |
Type |
Cat. |
C. Type |
Power |
Acc. |
Eff. Acc. |
PP |
Effect |
|
Crunch |
 |
 |
 |
80 |
100 |
20 |
15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
|
Mud Sport |
 |
 |
 |
-- |
-- |
-- |
15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
|
Endeavor |
 |
 |
 |
?? |
100 |
-- |
5 |
An attack move that cuts down the foe's HP to equal the user's HP. |
|
Leech Seed |
 |
 |
 |
-- |
90 |
-- |
10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
|
Dragonbreath |
 |
 |
 |
60 |
100 |
30 |
20 |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
|
Crush Claw |
 |
 |
 |
75 |
95 |
50 |
10 |
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
|
Worry Seed |
 |
 |
 |
-- |
100 |
-- |
10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
|
Double Kick |
 |
 |
 |
30 |
100 |
-- |
30 |
The foe is quickly kicked twice in succession using both feet. |
|
Grasswhistle |
 |
 |
 |
-- |
55 |
-- |
15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. |
|
Synthesis |
 |
 |
 |
-- |
-- |
-- |
5 |
The user restores its own HP. The amount of HP regained varies with the weather. |
|
Magical Leaf |
 |
 |
 |
60 |
-- |
-- |
20 |
The user scatters curious leaves that chase the foe. This attack will not miss. |
|
Leafstorm |
 |
 |
 |
140 |
90 |
100 |
5 |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| Statistics - [Back to top] |
| Description |
HP |
ATK |
DEF |
SP ATK |
SP DEF |
SPD |
| Base Stats |
40 |
45 |
35 |
65 |
55 |
70 |
| EVs Earned |
0 |
0 |
0 |
0 |
0 |
1 |
| Hindering Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
45 - 59 73 - 87
86 - 113 142 - 170
|
36 - 50 64 - 78
68 - 95 124 - 152
|
63 - 77 91 - 105
122 - 149 178 - 206
|
54 - 68 82 - 96
104 - 131 160 - 188
|
68 - 81 96 - 110
131 - 158 187 - 215
|
| Neutral Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
50 - 66 82 - 97
95 - 126 158 - 189
|
40 - 56 72 - 87
75 - 106 138 - 169
|
70 - 86 102 - 117
135 - 166 198 - 229
|
60 - 76 92 - 107
115 - 146 178 - 209
|
75 - 91 107 - 122
145 - 176 208 - 239
|
| Beneficial Nature |
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained |
100 - 116 132 - 147
190 - 221 253 - 284
|
55 - 72 90 - 107
105 - 139 174 - 208
|
44 - 61 79 - 96
83 - 117 152 - 186
|
77 - 94 112 - 129
149 - 183 218 - 252
|
66 - 83 101 - 118
127 - 161 196 - 230
|
83 - 100 117 - 134
160 - 194 229 - 263
|