Umbreon
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Umbreon
National
197 (2nd Gen.)
Japanese
Burakki
Sinnoh
--
French
Noctali
Hoenn
342
German
Nachtara
Johto
185
Other Information
Species
Moonlight
Colour
Black
Type(s)
Dark
Gender
Male: 87.5% / Female: 12.5%
Height
1 m / 3'3"
Weight
27 kg / 59.5 lbs
Egg Groups
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
(none)
Advanced Information
Tier
Border Line (BL)
Steps to hatch
8 960
GK/LK Power
60
Max. EXP
1 000 000
Base Happiness
35
Catch Rate
45
Abilities
Synchronize
Users
--------------------
Abra
Alakazam
Espeon
Gardevoir
Kadabra
Kirlia
Mew
Natu
Ralts
Umbreon
Xatu
Battle effect: When user is inflicted with Poison, Burn, or Paralysis status, the opponent is also inflicted. Immunities to status are taken into account. Field effect: 1.5x chance of running into wild Pokémon with the same nature as the user when user is in the leading slot.
Locations
Diamond
Evolve from Eevee [Evolve]
Pearl
Evolve from Eevee [Evolve]
Pokédex Flavour Text
Gold
When agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.
Silver
When darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.
Crystal
On the night of a full moon, or when it gets excited, the ring patterns on its body glow yellow.
Ruby
UMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack.
Sapphire
UMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack.
Emerald
UMBREON evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack.
Fire Red
When darkness falls, the rings on its body begin to glow, striking fear in the hearts of anyone nearby.
Leaf Green
When agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.
Diamond
The light of the moon changed EEVEE's genetic structure. It lurks in darkness for prey.
Pearl
The light of the moon changed EEVEE's genetic structure. It lurks in darkness for prey.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0
Helping Hand
--
--
--
20
A move that boosts the power of the ally's attack in a Double Battle.
8
Sand-Attack
--
100
--
15
Sand is hurled in the foe's face, reducing its accuracy.
15
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
22
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29
Confuse Ray
--
100
--
10
The foe is exposed to a sinister ray that triggers confusion.
36
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
43
Assurance
50
100
--
10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
50
Last Resort
130
100
--
5
This move can be used only after the user has used all the other moves it knows in the battle.
57
Mean Look
--
--
--
5
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
64
Screech
--
85
--
40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
71
Moonlight
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79
Dark Pulse
80
100
20
15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
Tickle
--
100
--
20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Wish
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn
--
--
--
10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears
--
100
--
20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet
40
100
--
40
The user endearingly approaches the foe, then steals the item the foe is holding.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
95
65
110
60
130
65
EVs Earned
0
0
0
0
2
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
155 - 171 187 - 202
300 - 331 363 - 394
63 - 77 91 - 105
122 - 149 178 - 206
104 - 117 132 - 146
203 - 230 259 - 287
59 - 72 87 - 101
113 - 140 169 - 197
122 - 135 150 - 164
239 - 266 295 - 323
63 - 77 91 - 105
122 - 149 178 - 206
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
155 - 171 187 - 202
300 - 331 363 - 394
70 - 86 102 - 117
135 - 166 198 - 229
115 - 131 147 - 162
225 - 256 288 - 319
65 - 81 97 - 112
125 - 156 188 - 219
135 - 151 167 - 182
265 - 296 328 - 359
70 - 86 102 - 117
135 - 166 198 - 229
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
155 - 171 187 - 202
300 - 331 363 - 394
77 - 94 112 - 129
149 - 183 218 - 252
127 - 144 161 - 178
248 - 282 317 - 351
72 - 89 106 - 123
138 - 172 207 - 241
149 - 166 183 - 200
292 - 326 361 - 395
77 - 94 112 - 129
149 - 183 218 - 252