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<- Trapinch Flygon ->

Vibrava
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Vibrava National 329 (3rd Gen.)
Japanese Biburaaba Sinnoh --
French Vibraninf Hoenn 117
German Vibrava Johto --
Other Information
Species Vibration Colour Green Type(s) Ground / Dragon
Gender Male: 50% / Female: 50% Height 1.1 m / 3'7" Weight 15 kg / 33.1 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 40
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 120
Abilities
Levitate
Battle effect: User is immune to Ground-type and -based attacks.
Locations
Diamond Route 228 [Rare, (Pokédar)]
Pearl Route 228 [Rare, (Pokédar)]
Pokédex Flavour Text
Ruby To make prey faint, VIBRAVA generates ultrasonic waves by vigorously making its two wings vibrate. This POKéMON's ultrasonic waves are so powerful, they can bring on headaches in people.
Sapphire VIBRAVA's wings have not yet completed the process of growing. Rather than flying long distances, they are more useful for generating ultrasonic waves by vibrating.
Emerald It looses ultrasonic waves by rubbing its wings together. Since a VIBRAVA's wings are still in the process of growing, it can only fly short distances.
Fire Red It generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.
Leaf Green It generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid.
Diamond It violently shudders its wings, generating ultrasonic waves to induce headaches in people.
Pearl It violently shudders its wings, generating ultrasonic waves to induce headaches in people.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #8 Deposited #4 Traded #1
GTSPlus Trade Station
Overall (no data) Open (no data) Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #321 Open #321 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Trapinch
Base form

Vibrava
Level 35

Flygon
Level 45
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×2 ×0 ×1 ×0.5 ×1 ×1 ×1 ×1 ×4 ×1 ×0.5 ×1 ×0.5 ×1 ×1
With Levitate
×1 ×1 ×2 ×0 ×1 ×0.5 ×1 ×1 ×1 ×0 ×4 ×1 ×0.5 ×1 ×0.5 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Sonicboom Normal Special Cool ?? 90 -- 20 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
0 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
0 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
0 Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
9 Sand-Attack Ground Other Cute -- 100 -- 15 Sand is hurled in the foe's face, reducing its accuracy.
17 Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
25 Sand Tomb Ground Physical Smart 15 70 -- 15 The user traps the foe inside a harshly raging sandstorm for two to five turns.
33 Supersonic Normal Other Smart -- 55 -- 20 The user generates odd sound waves from its body. It may confuse the target.
35 Dragonbreath Dragon Special Cool 60 100 30 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
41 Screech Normal Other Smart -- 85 -- 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
49 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
57 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake Ground Physical Tough 100 100 -- 10 The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Rock Other Tough -- -- -- 10 A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb Rock Physical Smart 50 80 100 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing Steel Physical Cool 70 90 10 25 The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost Flying Other Cool -- -- -- 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Special Smart 90 100 -- 10 The foe is attacked with a shock wave generated by the user's gaping mouth.
TM62 Silver Wind Bug Special Beauty 60 100 10 5 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide Rock Physical Tough 75 90 30 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn Bug Physical Cute 70 100 -- 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly Flying Physical Smart 90 95 -- 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 Defog Flying Other Beauty -- -- -- 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM06 Rock Smash Fighting Physical Tough 40 100 50 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Focus Energy Normal Other Cool -- -- -- 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Gust Flying Special Smart 40 100 -- 35 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Fury Cutter Bug Physical Cool 10 95 -- 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Tutor/Event Attacks - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Draco Meteor Dragon Special Smart 140 90 100 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 50 70 50 50 50 70
EVs Earned 0 1 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
68 - 81
96 - 110
131 - 158
187 - 215
50 - 63
78 - 92
95 - 122
151 - 179
50 - 63
78 - 92
95 - 122
151 - 179
50 - 63
78 - 92
95 - 122
151 - 179
68 - 81
96 - 110
131 - 158
187 - 215
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
75 - 91
107 - 122
145 - 176
208 - 239
55 - 71
87 - 102
105 - 136
168 - 199
55 - 71
87 - 102
105 - 136
168 - 199
55 - 71
87 - 102
105 - 136
168 - 199
75 - 91
107 - 122
145 - 176
208 - 239
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
110 - 126
142 - 157
210 - 241
273 - 304
83 - 100
117 - 134
160 - 194
229 - 263
61 - 78
95 - 112
116 - 150
185 - 219
61 - 78
95 - 112
116 - 150
185 - 219
61 - 78
95 - 112
116 - 150
185 - 219
83 - 100
117 - 134
160 - 194
229 - 263

<- Trapinch