Victreebel
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Victreebel
National
71 (1st Gen.)
Japanese
Utsubotto
Sinnoh
--
French
Empiflor
Hoenn
252
German
Sarzenia
Johto
66
Other Information
Species
Flycatcher
Colour
Green
Type(s)
Grass / Poison
Gender
Male: 50% / Female: 50%
Height
1.7 m / 5'7"
Weight
15 kg / 33.1 lbs
Egg Groups
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
(none)
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Chlorophyll
Users
--------------------
Bellossom
Bellsprout
Cherubi
Exeggcute
Exeggutor
Gloom
Hoppip
Jumpluff
Nuzleaf
Oddish
Seedot
Shiftry
Skiploom
Sunflora
Sunkern
Tangela
Tangrowth
Tropius
Victreebel
Vileplume
Weepinbell
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Locations
Diamond
Evolve from Weepinbell [Evolve]
Pearl
Evolve from Weepinbell [Evolve]
Pokédex Flavour Text
Red/Blue
Said to live in huge colonies deep in jungles, although no one has ever returned from there.
Yellow
Lures prey with the sweet aroma of honey. Swallowed whole, the prey is melted in a day, bones and all.
Gold
ACID that has dissolved many prey becomes sweeter, making it even more effective at attracting prey.
Silver
This horrifying plant POKéMON attracts prey with aromatic honey, then melts them in its mouth.
Crystal
Once ingested into this POKéMON's body, even the hardest object will melt into nothing.
Ruby
VICTREEBEL has a long vine that extends from its head. This vine is waved and flicked about as if it were an animal to attract prey. When an unsuspecting prey draws near, this POKéMON swallows it whole.
Sapphire
VICTREEBEL has a long vine that extends from its head. This vine is waved and flicked about as if it were an animal to attract prey. When an unsuspecting prey draws near, this POKéMON swallows it whole.
Emerald
The long vine extending from its head is waved about as if it were a living thing to attract prey. When an unsuspecting victim approaches, it is swallowed whole.
Fire Red
Lures prey into its mouth with a honeylike aroma. The helpless prey is melted with a dissolving fluid.
Leaf Green
Said to live in huge colonies deep in jungles, although no one has ever returned from there.
Diamond
It pools in its mouth a fluid with a honeylike scent, which is really an acid that dissolves anything.
Pearl
It pools in its mouth a fluid with a honeylike scent, which is really an acid that dissolves anything.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Stockpile
--
--
--
20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
0
Swallow
--
--
--
10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
0
Spit Up
??
100
--
10
The power stored using the move Stockpile is released at once in an attack.
0
Vine Whip
35
100
--
15
The foe is struck with slender, whiplike vines to inflict damage.
0
Sleep Powder
--
75
--
15
The user scatters a big cloud of sleep- inducing dust around the foe.
0
Sweet Scent
--
100
--
20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
0
Razor Leaf
55
95
--
25
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
47
Leafstorm
140
90
100
5
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Encore
--
100
--
5
The user compels the foe to keep using only the move it last used for two to six turns.
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Synthesis
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Leech Life
20
100
--
15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Ingrain
--
--
--
20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Magical Leaf
60
--
--
20
The user scatters curious leaves that chase the foe. This attack will not miss.
Worry Seed
--
100
--
10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Tickle
--
100
--
20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
80
105
65
100
60
70
EVs Earned
0
3
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
99 - 113 127 - 141
194 - 221 250 - 278
63 - 77 91 - 105
122 - 149 178 - 206
95 - 108 123 - 137
185 - 212 241 - 269
59 - 72 87 - 101
113 - 140 169 - 197
68 - 81 96 - 110
131 - 158 187 - 215
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
110 - 126 142 - 157
215 - 246 278 - 309
70 - 86 102 - 117
135 - 166 198 - 229
105 - 121 137 - 152
205 - 236 268 - 299
65 - 81 97 - 112
125 - 156 188 - 219
75 - 91 107 - 122
145 - 176 208 - 239
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
140 - 156 172 - 187
270 - 301 333 - 364
121 - 138 156 - 173
237 - 271 306 - 340
77 - 94 112 - 129
149 - 183 218 - 252
116 - 133 150 - 167
226 - 260 295 - 329
72 - 89 106 - 123
138 - 172 207 - 241
83 - 100 117 - 134
160 - 194 229 - 263