Vileplume
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Vileplume
National
45 (1st Gen.)
Japanese
Rafureshia
Sinnoh
--
French
Rafflesia
Hoenn
90
German
Giflor
Johto
85
Other Information
Species
Flower
Colour
Red
Type(s)
Grass / Poison
Gender
Male: 50% / Female: 50%
Height
1.2 m / 3'11"
Weight
18 kg / 39.7 lbs
Egg Groups
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
(none)
Advanced Information
Tier
Never-Used (NU)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Chlorophyll
Users
--------------------
Bellossom
Bellsprout
Cherubi
Exeggcute
Exeggutor
Gloom
Hoppip
Jumpluff
Nuzleaf
Oddish
Seedot
Shiftry
Skiploom
Sunflora
Sunkern
Tangela
Tangrowth
Tropius
Victreebel
Vileplume
Weepinbell
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Locations
Diamond
Evolve from Gloom [Evolve]
Pearl
Evolve from Gloom [Evolve]
Pokédex Flavour Text
Red/Blue
The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.
Yellow
Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud.
Gold
It has the world's largest petals. With every step, the petals shake out heavy clouds of toxic pollen.
Silver
The bud bursts into bloom with a bang. It then starts scattering allergenic, poisonous pollen.
Crystal
By shaking its big petals, it scatters toxic pollen into the air, turning the air yellow.
Ruby
VILEPLUME's toxic pollen triggers atrocious allergy attacks. That's why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.
Sapphire
VILEPLUME has the world's largest petals. They are used to attract prey that are then doused with toxic spores. Once the prey are immobilized, this POKéMON catches and devours them.
Emerald
In seasons when it produces more pollen, the air around a VILEPLUME turns yellow with the powder as it walks. The pollen is highly toxic and causes paralysis.
Fire Red
Its petals are the largest in the world. It fiendishly scatters allergy-causing pollen from its petals.
Leaf Green
The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.
Diamond
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Pearl
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Mega Drain
40
100
--
15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
0
Aromatherapy
--
--
--
5
The user releases a soothing scent that heals all status problems affecting the user's party.
0
Stun Spore
--
75
--
30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
0
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
53
Petal Dance
90
100
--
20
The user attacks by scattering petals for two to three turns. The user then becomes confused.
65
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Razor Leaf
55
95
--
25
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Synthesis
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Charm
--
100
--
20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Ingrain
--
--
--
20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Tickle
--
100
--
20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
75
80
85
100
90
50
EVs Earned
0
0
0
3
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
135 - 151 167 - 182
260 - 291 323 - 354
77 - 90 105 - 119
149 - 176 205 - 233
81 - 95 109 - 123
158 - 185 214 - 242
95 - 108 123 - 137
185 - 212 241 - 269
86 - 99 114 - 128
167 - 194 223 - 251
50 - 63 78 - 92
95 - 122 151 - 179
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
135 - 151 167 - 182
260 - 291 323 - 354
85 - 101 117 - 132
165 - 196 228 - 259
90 - 106 122 - 137
175 - 206 238 - 269
105 - 121 137 - 152
205 - 236 268 - 299
95 - 111 127 - 142
185 - 216 248 - 279
55 - 71 87 - 102
105 - 136 168 - 199
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
135 - 151 167 - 182
260 - 291 323 - 354
94 - 111 128 - 145
182 - 216 251 - 285
99 - 116 134 - 151
193 - 227 262 - 296
116 - 133 150 - 167
226 - 260 295 - 329
105 - 122 139 - 156
204 - 238 273 - 307
61 - 78 95 - 112
116 - 150 185 - 219