Vulpix
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Vulpix
National
37 (1st Gen.)
Japanese
Rokon
Sinnoh
--
French
Goupix
Hoenn
153
German
Vulpix
Johto
125
Other Information
Species
Fox
Colour
Brown
Type(s)
Fire
Gender
Male: 25% / Female: 75%
Height
0.6 m / 2'0"
Weight
9 kg / 19.8 lbs
Egg Groups
Ground
--------------------
Absol
Aipom
Ambipom
Ampharos
Arbok
Arcanine
Bibarel
Bidoof
Blaziken
Buizel
Buneary
Camerupt
Chimchar
Combusken
Cyndaquil
Delcatty
Delibird
Dewgong
Diglett
Donphan
Dugtrio
Dunsparce
Eevee
Ekans
Electrike
Empoleon
Espeon
Exploud
Farfetch'd
Flaaffy
Flareon
Floatzel
Furret
Girafarig
Glaceon
Glameow
Golduck
Granbull
Growlithe
Grumpig
Hippopotas
Hippowdon
Houndoom
Houndour
Infernape
Jolteon
Kecleon
Leafeon
Linoone
Lopunny
Loudred
Lucario
Luxio
Luxray
Mamoswine
Manectric
Mankey
Mareep
Mawile
Meowth
Mightyena
Miltank
Monferno
Nidoking
Nidoran F
Nidoran M
Nidorino
Ninetales
Numel
Nuzleaf
Pachirisu
Persian
Phanpy
Pikachu
Piloswine
Piplup
Ponyta
Poochyena
Primeape
Prinplup
Psyduck
Purugly
Quagsire
Quilava
Raichu
Rapidash
Raticate
Rattata
Rhydon
Rhyhorn
Rhyperior
Sandshrew
Sandslash
Sealeo
Seedot
Seel
Sentret
Seviper
Shiftry
Shinx
Skitty
Skuntank
Slaking
Slakoth
Smeargle
Sneasel
Snubbull
Spheal
Spinda
Spoink
Stantler
Stunky
Swinub
Tauros
Teddiursa
Torchic
Torkoal
Typhlosion
Umbreon
Ursaring
Vaporeon
Vigoroth
Vulpix
Wailmer
Wailord
Walrein
Weavile
Whismur
Wooper
Zangoose
Zigzagoon
Wild Item
Rawst Berry - 100%
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
20
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
190
Abilities
Flash Fire
Users
--------------------
Arcanine
Flareon
Growlithe
Heatran
Houndoom
Houndour
Ninetales
Ponyta
Rapidash
Vulpix
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond
Route 209 (LG Inserted into DS) [Uncommon]
Pearl
Route 209 (LG Inserted into DS) [Uncommon]
Pokédex Flavour Text
Red/Blue
At the time of birth, it has just one tail. The tail splits from its tip as it grows older.
Yellow
Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.
Gold
As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.
Silver
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
Crystal
As its body grows larger, its six warm tails become more beautiful, with a more luxurious coat of fur.
Ruby
At the time of its birth, VULPIX has one white tail. The tail separates into six if this POKéMON receives plenty of love from its TRAINER. The six tails become magnificently curled.
Sapphire
Inside VULPIX's body burns a flame that never goes out. During the daytime, when the temperatures rise, this POKéMON releases flames from its mouth to prevent its body from growing too hot.
Emerald
It can freely control fire, making fiery orbs fly like will-o'-the-wisps. Just before evolution, its six tails grow hot as if on fire.
Fire Red
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
Leaf Green
When it is born, it has just one snow-white tail. The tail splits from its tip as it grows older.
Diamond
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Pearl
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Ember
40
100
10
25
The foe is attacked with small flames. The target may also be left with a burn.
4
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
11
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
14
Will-O-Wisp
--
75
--
15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
17
Confuse Ray
--
100
--
10
The foe is exposed to a sinister ray that triggers confusion.
21
Imprison
--
--
--
10
If the foe knows any move also known by the user, the foe is prevented from using it.
24
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
27
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
31
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
34
Fire Spin
15
70
--
15
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
37
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
41
Grudge
--
--
--
5
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
44
Extrasensory
80
100
10
30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
47
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM05
Roar
--
100
--
20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50
Overheat
140
90
100
5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61
Will-O-Wisp
--
75
--
15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79
Dark Pulse
80
100
20
15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite
--
100
--
10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
Howl
--
--
--
40
The user howls loudly to raise its spirit, boosting its Attack stat.
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
Heat Wave
100
90
10
10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Flare Blitz
120
100
10
15
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Extrasensory
80
100
10
30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
38
41
40
50
65
65
EVs Earned
0
0
0
0
0
1
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
98 - 114 130 - 145
186 - 217 249 - 280
41 - 55 70 - 84
78 - 106 135 - 163
41 - 54 69 - 83
77 - 104 133 - 161
50 - 63 78 - 92
95 - 122 151 - 179
63 - 77 91 - 105
122 - 149 178 - 206
63 - 77 91 - 105
122 - 149 178 - 206
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
98 - 114 130 - 145
186 - 217 249 - 280
46 - 62 78 - 93
87 - 118 150 - 181
45 - 61 77 - 92
85 - 116 148 - 179
55 - 71 87 - 102
105 - 136 168 - 199
70 - 86 102 - 117
135 - 166 198 - 229
70 - 86 102 - 117
135 - 166 198 - 229
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
98 - 114 130 - 145
186 - 217 249 - 280
51 - 68 85 - 102
96 - 130 165 - 199
50 - 67 84 - 101
94 - 128 163 - 197
61 - 78 95 - 112
116 - 150 185 - 219
77 - 94 112 - 129
149 - 183 218 - 252
77 - 94 112 - 129
149 - 183 218 - 252