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<- Clefable Ninetales ->

Vulpix
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Vulpix National 37 (1st Gen.)
Japanese Rokon Sinnoh --
French Goupix Hoenn 153
German Vulpix Johto 125
Other Information
Species Fox Colour Brown Type(s) Fire
Gender Male: 25% / Female: 75% Height 0.6 m / 2'0" Weight 9 kg / 19.8 lbs
Egg Groups Wild Item Rawst Berry - 100%
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 000 000 Base Happiness 70 Catch Rate 190
Abilities
Flash Fire
Battle effect: When Pokémon is hit by a Fire attack, the power of the Pokémon's Fire moves are boosted 1.5x.
Locations
Diamond Route 209 (LG Inserted into DS) [Uncommon]
Pearl Route 209 (LG Inserted into DS) [Uncommon]
Pokédex Flavour Text
Red/Blue At the time of birth, it has just one tail. The tail splits from its tip as it grows older.
Yellow Both its fur and its tails are beautiful. As it grows, the tails split and form more tails.
Gold As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.
Silver If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
Crystal As its body grows larger, its six warm tails become more beautiful, with a more luxurious coat of fur.
Ruby At the time of its birth, VULPIX has one white tail. The tail separates into six if this POKéMON receives plenty of love from its TRAINER. The six tails become magnificently curled.
Sapphire Inside VULPIX's body burns a flame that never goes out. During the daytime, when the temperatures rise, this POKéMON releases flames from its mouth to prevent its body from growing too hot.
Emerald It can freely control fire, making fiery orbs fly like will-o'-the-wisps. Just before evolution, its six tails grow hot as if on fire.
Fire Red While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
Leaf Green When it is born, it has just one snow-white tail. The tail splits from its tip as it grows older.
Diamond It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Pearl It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #4 Deposited #5 Traded #4
GTSPlus Trade Station
Overall #96 Open #82 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #34 Open #34 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Vulpix
Base form

Ninetales
Fire Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×0.5 ×1 ×1 ×1 ×1 ×0.5 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
With Flash Fire
×0.5 ×1 ×1 ×1 ×1 ×0 ×1 ×1 ×0.5 ×2 ×0.5 ×1 ×1 ×1 ×2 ×0.5 ×2
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Ember Fire Special Beauty 40 100 10 25 The foe is attacked with small flames. The target may also be left with a burn.
4 Tail Whip Normal Other Cute -- 100 -- 30 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
11 Quick Attack Normal Physical Cool 40 100 -- 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
14 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
17 Confuse Ray Ghost Other Smart -- 100 -- 10 The foe is exposed to a sinister ray that triggers confusion.
21 Imprison Psychic Other Smart -- -- -- 10 If the foe knows any move also known by the user, the foe is prevented from using it.
24 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
27 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
31 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
34 Fire Spin Fire Special Beauty 15 70 -- 15 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
37 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
41 Grudge Ghost Other Tough -- -- -- 5 If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
44 Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
47 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM05 Roar Normal Other Cool -- 100 -- 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail Steel Physical Cool 100 75 30 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat Fire Special Beauty 140 90 100 5 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Fire Other Beauty -- 75 -- 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66 Payback Dark Physical Cool 50 100 -- 10 If the user can use this attack after the foe attacks, its power is doubled.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse Dark Special Cool 80 100 20 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Hypnosis Psychic Other Smart -- 70 -- 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail Normal Physical Cute ?? 100 -- 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite Ghost Other Tough -- 100 -- 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
Howl Normal Other Cool -- -- -- 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
Heat Wave Fire Special Beauty 100 90 10 10 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Flare Blitz Fire Physical Smart 120 100 10 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Extrasensory Psychic Special Cool 80 100 10 30 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 38 41 40 50 65 65
EVs Earned 0 0 0 0 0 1
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
98 - 114
130 - 145
186 - 217
249 - 280
41 - 55
70 - 84
78 - 106
135 - 163
41 - 54
69 - 83
77 - 104
133 - 161
50 - 63
78 - 92
95 - 122
151 - 179
63 - 77
91 - 105
122 - 149
178 - 206
63 - 77
91 - 105
122 - 149
178 - 206
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
98 - 114
130 - 145
186 - 217
249 - 280
46 - 62
78 - 93
87 - 118
150 - 181
45 - 61
77 - 92
85 - 116
148 - 179
55 - 71
87 - 102
105 - 136
168 - 199
70 - 86
102 - 117
135 - 166
198 - 229
70 - 86
102 - 117
135 - 166
198 - 229
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
98 - 114
130 - 145
186 - 217
249 - 280
51 - 68
85 - 102
96 - 130
165 - 199
50 - 67
84 - 101
94 - 128
163 - 197
61 - 78
95 - 112
116 - 150
185 - 219
77 - 94
112 - 129
149 - 183
218 - 252
77 - 94
112 - 129
149 - 183
218 - 252

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