Wartortle
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Wartortle
National
8 (1st Gen.)
Japanese
Kameeru
Sinnoh
--
French
Carabaffe
Hoenn
210
German
Schillok
Johto
233
Other Information
Species
Turtle
Colour
Blue
Type(s)
Water
Gender
Male: 87.5% / Female: 12.5%
Height
1 m / 3'3"
Weight
22 kg / 48.5 lbs
Egg Groups
Monster
--------------------
Abomasnow
Aggron
Ampharos
Aron
Bastiodon
Bayleef
Blastoise
Bulbasaur
Charizard
Charmander
Charmeleon
Chikorita
Cranidos
Croconaw
Cubone
Exploud
Feraligatr
Flaaffy
Gabite
Garchomp
Gible
Grotle
Grovyle
Ivysaur
Kangaskhan
Lairon
Lapras
Larvitar
Lickilicky
Lickitung
Loudred
Mareep
Marowak
Marshtomp
Meganium
Mudkip
Nidoking
Nidoran F
Nidoran M
Nidorino
Pupitar
Rampardos
Rhydon
Rhyhorn
Rhyperior
Sceptile
Shieldon
Slowbro
Slowking
Slowpoke
Snorlax
Snover
Squirtle
Swampert
Torterra
Totodile
Treecko
Tropius
Turtwig
Tyranitar
Venusaur
Wartortle
Whismur
/
Water 1
--------------------
Azumarill
Bibarel
Bidoof
Blastoise
Buizel
Clamperl
Corphish
Corsola
Crawdaunt
Croconaw
Delibird
Dewgong
Dragonair
Dragonite
Dratini
Empoleon
Feebas
Feraligatr
Floatzel
Gastrodon
Golduck
Gorebyss
Horsea
Huntail
Kabuto
Kabutops
Kingdra
Lapras
Lombre
Lotad
Ludicolo
Manaphy
Mantine
Marill
Marshtomp
Masquerain
Milotic
Mudkip
Octillery
Omanyte
Omastar
Pelipper
Phione
Piplup
Politoed
Poliwag
Poliwhirl
Poliwrath
Prinplup
Psyduck
Quagsire
Relicanth
Remoraid
Seadra
Sealeo
Seel
Shellos
Slowbro
Slowking
Slowpoke
Spheal
Squirtle
Surskit
Swampert
Totodile
Walrein
Wartortle
Wingull
Wooper
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
40
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
45
Abilities
Torrent
Users
--------------------
Blastoise
Croconaw
Empoleon
Feraligatr
Marshtomp
Mudkip
Piplup
Prinplup
Squirtle
Swampert
Totodile
Wartortle
Battle effect: Boosts power of Water moves by 1.5x when below 1/3 maximum HP.
Locations
Diamond
Transfer from GBA via Pal Park [None]
Pearl
Transfer from GBA via Pal Park [None]
Pokédex Flavour Text
Red/Blue
.
Yellow
When tapped, this POKéMON will pull in its head, but its tail will still stick out a little bit.
Gold
It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
Silver
It cleverly controls its furry ears and tail to maintain its balance while swimming.
Crystal
Its long, furry tail is a symbol of longevity, making it quite popular among older people.
Ruby
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as WARTORTLE ages. The scratches on its shell are evidence of this POKéMON's toughness as a battler.
Sapphire
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as WARTORTLE ages. The scratches on its shell are evidence of this POKéMON's toughness as a battler.
Emerald
Its large tail is covered with rich, thick fur that deepens in color with age. The scratches on its shell are evidence of this POKéMON's toughness in battle.
Fire Red
This POKéMON is very popular as a pet. Its fur-covered tail is a symbol of its longevity.
Leaf Green
It often hides in water to stalk unwary prey. For fast swimming, it moves its ears to maintain balance.
Diamond
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Pearl
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Tackle
35
95
--
35
A physical attack in which the user charges and slams into the foe with its whole body.
0
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0
Bubble
20
100
10
30
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
4
Tail Whip
--
100
--
30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7
Bubble
20
100
10
30
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10
Withdraw
--
--
--
40
The user withdraws its body into its hard shell, raising its Defense stat.
13
Water Gun
40
100
--
25
The foe is blasted with a forceful shot of water.
16
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
20
Rapid Spin
20
100
--
40
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
24
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
32
Aqua Tail
90
90
--
10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36
Skull Bash
100
100
100
15
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
40
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
44
Hydro Pump
120
80
--
5
The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07
Hail
--
--
--
10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23
Iron Tail
100
75
30
15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39
Rock Tomb
50
80
100
10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55
Brine
65
100
--
10
If the foe's HP is down to about half, this attack will hit with double the power.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM74
Gyro Ball
??
100
--
5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03
Surf
95
100
--
15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06
Rock Smash
40
100
50
15
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07
Waterfall
80
100
20
15
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Mirror Coat
??
100
--
20
A retaliation move that counters any special attack, inflicting double the damage taken.
Haze
--
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist
--
--
--
30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Foresight
--
--
--
40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail
??
100
--
15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Refresh
--
--
--
20
The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport
--
--
--
15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Yawn
--
--
--
10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Muddy Water
95
85
30
10
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Fake Out
40
100
100
10
An attack that hits first and makes the target flinch. This move works only on the first turn.
Aqua Ring
--
--
--
20
The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Jet
40
100
--
20
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
59
63
80
65
80
58
EVs Earned
0
0
1
0
1
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
119 - 135 151 - 166
228 - 259 291 - 322
61 - 75 90 - 104
118 - 146 175 - 203
77 - 90 105 - 119
149 - 176 205 - 233
63 - 77 91 - 105
122 - 149 178 - 206
77 - 90 105 - 119
149 - 176 205 - 233
57 - 71 85 - 99
109 - 137 166 - 194
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
119 - 135 151 - 166
228 - 259 291 - 322
68 - 84 100 - 115
131 - 162 194 - 225
85 - 101 117 - 132
165 - 196 228 - 259
70 - 86 102 - 117
135 - 166 198 - 229
85 - 101 117 - 132
165 - 196 228 - 259
63 - 79 95 - 110
121 - 152 184 - 215
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
119 - 135 151 - 166
228 - 259 291 - 322
75 - 92 109 - 127
144 - 178 213 - 248
94 - 111 128 - 145
182 - 216 251 - 285
77 - 94 112 - 129
149 - 183 218 - 252
94 - 111