Weepinbell
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Weepinbell
National
70 (1st Gen.)
Japanese
Utsudon
Sinnoh
--
French
Boustiflor
Hoenn
251
German
Ultrigaria
Johto
65
Other Information
Species
Flycatcher
Colour
Green
Type(s)
Grass / Poison
Gender
Male: 50% / Female: 50%
Height
1 m / 3'3"
Weight
6 kg / 13.2 lbs
Egg Groups
Plant
--------------------
Abomasnow
Bayleef
Bellossom
Bellsprout
Breloom
Bulbasaur
Cacnea
Cacturne
Carnivine
Cherrim
Cherubi
Chikorita
Exeggcute
Exeggutor
Gloom
Grotle
Hoppip
Ivysaur
Jumpluff
Lombre
Lotad
Ludicolo
Meganium
Nuzleaf
Oddish
Paras
Parasect
Roselia
Roserade
Seedot
Shiftry
Shroomish
Skiploom
Snover
Sunflora
Sunkern
Tangela
Tangrowth
Torterra
Tropius
Turtwig
Venusaur
Victreebel
Vileplume
Weepinbell
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
5 120
GK/LK Power
20
Max. EXP
1 059 860
Base Happiness
70
Catch Rate
120
Abilities
Chlorophyll
Users
--------------------
Bellossom
Bellsprout
Cherubi
Exeggcute
Exeggutor
Gloom
Hoppip
Jumpluff
Nuzleaf
Oddish
Seedot
Shiftry
Skiploom
Sunflora
Sunkern
Tangela
Tangrowth
Tropius
Victreebel
Vileplume
Weepinbell
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Locations
Diamond
Routes 224, 229 & 230 [Common]
Pearl
Routes 224, 229 & 230 [Common]
Pokédex Flavour Text
Red/Blue
It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.
Yellow
When hungry, it swallows anything that moves. Its hapless prey is melted inside by strong acids.
Gold
Even though it is filled with ACID, it does not melt because it also oozes a neutralizing fluid.
Silver
If its prey is bigger than its mouth, it slices up the victim with sharp leaves, then eats every morsel.
Crystal
When it's hungry, it swings its razor-sharp leaves, slicing up any unlucky object nearby for food.
Ruby
WEEPINBELL has a large hook on its rear end. At night, the POKéMON hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.
Sapphire
WEEPINBELL has a large hook on its rear end. At night, the POKéMON hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.
Emerald
At night, a WEEPINBELL hangs on to a tree branch with its hooked rear and sleeps. If it moves around in its sleep, it may wake up to find itself on the ground.
Fire Red
The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
Leaf Green
It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.
Diamond
A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.
Pearl
A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Vine Whip
35
100
--
15
The foe is struck with slender, whiplike vines to inflict damage.
0
Growth
--
--
--
40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
0
Wrap
15
85
--
20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
7
Growth
--
--
--
40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
11
Wrap
15
85
--
20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
13
Sleep Powder
--
75
--
15
The user scatters a big cloud of sleep- inducing dust around the foe.
15
Poisonpowder
--
75
--
35
A cloud of poisonous dust is scattered on the foe. It may poison the target.
17
Stun Spore
--
75
--
30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
23
Acid
40
100
10
30
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
27
Knock Off
20
100
--
20
The user slaps down the foe's held item, preventing the item from being used during the battle.
29
Sweet Scent
--
100
--
20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
35
Gastro Acid
--
100
--
10
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
39
Razor Leaf
55
95
--
25
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
41
Slam
80
75
--
20
The foe is slammed with a long tail, vines, etc., to inflict damage.
47
Wring Out
??
100
--
5
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09
Bullet Seed
10
100
--
30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53
Energy Ball
80
100
10
10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01
Cut
50
95
--
30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Swords Dance
--
--
--
30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Encore
--
100
--
5
The user compels the foe to keep using only the move it last used for two to six turns.
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Synthesis
--
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Leech Life
20
100
--
15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Ingrain
--
--
--
20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Magical Leaf
60
--
--
20
The user scatters curious leaves that chase the foe. This attack will not miss.
Worry Seed
--
100
--
10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Tickle
--
100
--
20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
65
90
50
85
45
55
EVs Earned
0
2
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
86 - 99 114 - 128
167 - 194 223 - 251
50 - 63 78 - 92
95 - 122 151 - 179
81 - 95 109 - 123
158 - 185 214 - 242
45 - 59 73 - 87
86 - 113 142 - 170
54 - 68 82 - 96
104 - 131 160 - 188
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
95 - 111 127 - 142
185 - 216 248 - 279
55 - 71 87 - 102
105 - 136 168 - 199
90 - 106 122 - 137
175 - 206 238 - 269
50 - 66 82 - 97
95 - 126 158 - 189
60 - 76 92 - 107
115 - 146 178 - 209
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
125 - 141 157 - 172
240 - 271 303 - 334
105 - 122 139 - 156
204 - 238 273 - 307
61 - 78 95 - 112
116 - 150 185 - 219
99 - 116 134 - 151
193 - 227 262 - 296
55 - 72 90 - 107
105 - 139 174 - 208
66 - 83 101 - 118
127 - 161 196 - 230