You are not registered yet. Please click here to register!


  Welcome, Guest! ( Log In · Register · Change Skins )  
GTS+ Site Trading Station GTSDex Multimedia Interactive Forums Member Options

Your Ad Here

<- Bellsprout Victreebel ->

Weepinbell
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Weepinbell National 70 (1st Gen.)
Japanese Utsudon Sinnoh --
French Boustiflor Hoenn 251
German Ultrigaria Johto 65
Other Information
Species Flycatcher Colour Green Type(s) Grass / Poison
Gender Male: 50% / Female: 50% Height 1 m / 3'3" Weight 6 kg / 13.2 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier (none - see evolutions) Steps to hatch 5 120 GK/LK Power 20
Max. EXP 1 059 860 Base Happiness 70 Catch Rate 120
Abilities
Chlorophyll
Battle effect: Boosts base Speed by 2x when in Sunny Day.
Locations
Diamond Routes 224, 229 & 230 [Common]
Pearl Routes 224, 229 & 230 [Common]
Pokédex Flavour Text
Red/Blue It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.
Yellow When hungry, it swallows anything that moves. Its hapless prey is melted inside by strong acids.
Gold Even though it is filled with ACID, it does not melt because it also oozes a neutralizing fluid.
Silver If its prey is bigger than its mouth, it slices up the victim with sharp leaves, then eats every morsel.
Crystal When it's hungry, it swings its razor-sharp leaves, slicing up any unlucky object nearby for food.
Ruby WEEPINBELL has a large hook on its rear end. At night, the POKéMON hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.
Sapphire WEEPINBELL has a large hook on its rear end. At night, the POKéMON hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground.
Emerald At night, a WEEPINBELL hangs on to a tree branch with its hooked rear and sleeps. If it moves around in its sleep, it may wake up to find itself on the ground.
Fire Red The leafy parts act as cutters for slashing foes. It spits a fluid that dissolves everything.
Leaf Green It spits out POISONPOWDER to immobilize the enemy and then finishes it with a spray of ACID.
Diamond A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.
Pearl A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested #3 Deposited #8 Traded #3
GTSPlus Trade Station
Overall #287 Open #323 Traded #128 Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall (no data) Open (no data) Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Bellsprout
Base form

Weepinbell
Level 21

Victreebel
Leaf Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×0.5 ×0.5 ×2 ×2 ×1 ×0.25 ×1 ×2 ×1 ×1 ×2 ×1 ×1 ×0.5
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Vine Whip Grass Physical Cool 35 100 -- 15 The foe is struck with slender, whiplike vines to inflict damage.
0 Growth Normal Other Beauty -- -- -- 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
0 Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
7 Growth Normal Other Beauty -- -- -- 40 The user's body is forced to grow all at once. It raises the Sp. Atk stat.
11 Wrap Normal Physical Tough 15 85 -- 20 A long body or vines are used to wrap and squeeze the foe for two to five turns.
13 Sleep Powder Grass Other Smart -- 75 -- 15 The user scatters a big cloud of sleep- inducing dust around the foe.
15 Poisonpowder Poison Other Smart -- 75 -- 35 A cloud of poisonous dust is scattered on the foe. It may poison the target.
17 Stun Spore Grass Other Smart -- 75 -- 30 The user scatters a cloud of paralyzing powder. It may paralyze the target.
23 Acid Poison Special Smart 40 100 10 30 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
27 Knock Off Dark Physical Cool 20 100 -- 20 The user slaps down the foe's held item, preventing the item from being used during the battle.
29 Sweet Scent Normal Other Cute -- 100 -- 20 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
35 Gastro Acid Poison Other Beauty -- 100 -- 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
39 Razor Leaf Grass Physical Cool 55 95 -- 25 A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
41 Slam Normal Physical Tough 80 75 -- 20 The foe is slammed with a long tail, vines, etc., to inflict damage.
47 Wring Out Normal Special Smart ?? 100 -- 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed Grass Physical Cool 10 100 -- 30 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Grass Special Smart 60 100 -- 10 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Poison Special Tough 90 100 30 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief Dark Physical Tough 40 100 -- 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53 Energy Ball Grass Special Beauty 80 100 10 10 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut Normal Physical Cool 50 95 -- 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Swords Dance Normal Other Beauty -- -- -- 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Encore Normal Other Cute -- 100 -- 5 The user compels the foe to keep using only the move it last used for two to six turns.
Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Synthesis Grass Other Smart -- -- -- 5 The user restores its own HP. The amount of HP regained varies with the weather.
Leech Life Bug Physical Smart 20 100 -- 15 A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Ingrain Grass Other Smart -- -- -- 20 The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Magical Leaf Grass Special Beauty 60 -- -- 20 The user scatters curious leaves that chase the foe. This attack will not miss.
Worry Seed Grass Other Beauty -- 100 -- 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Tickle Normal Other Cute -- 100 -- 20 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 65 90 50 85 45 55
EVs Earned 0 2 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
86 - 99
114 - 128
167 - 194
223 - 251
50 - 63
78 - 92
95 - 122
151 - 179
81 - 95
109 - 123
158 - 185
214 - 242
45 - 59
73 - 87
86 - 113
142 - 170
54 - 68
82 - 96
104 - 131
160 - 188
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
95 - 111
127 - 142
185 - 216
248 - 279
55 - 71
87 - 102
105 - 136
168 - 199
90 - 106
122 - 137
175 - 206
238 - 269
50 - 66
82 - 97
95 - 126
158 - 189
60 - 76
92 - 107
115 - 146
178 - 209
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
125 - 141
157 - 172
240 - 271
303 - 334
105 - 122
139 - 156
204 - 238
273 - 307
61 - 78
95 - 112
116 - 150
185 - 219
99 - 116
134 - 151
193 - 227
262 - 296
55 - 72
90 - 107
105 - 139
174 - 208
66 - 83
101 - 118
127 - 161
196 - 230

<- Bellsprout