Wigglytuff
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Wigglytuff
National
40 (1st Gen.)
Japanese
Pukurin
Sinnoh
--
French
Grodoudou
Hoenn
139
German
Knuddeluff
Johto
45
Other Information
Species
Balloon
Colour
Pink
Type(s)
Normal
Gender
Male: 25% / Female: 75%
Height
1 m / 3'3"
Weight
12 kg / 26.4 lbs
Egg Groups
Fairy
--------------------
Azumarill
Blissey
Breloom
Castform
Chansey
Cherrim
Cherubi
Clefable
Clefairy
Delcatty
Froslass
Glalie
Granbull
Hoppip
Jigglypuff
Jumpluff
Manaphy
Marill
Mawile
Minun
Pachirisu
Phione
Pikachu
Plusle
Raichu
Roselia
Roserade
Shroomish
Skiploom
Skitty
Snorunt
Snubbull
Togekiss
Togetic
Wigglytuff
Wild Item
(none)
Advanced Information
Tier
Under-Used (UU)
Steps to hatch
2 560
GK/LK Power
40
Max. EXP
800 000
Base Happiness
70
Catch Rate
50
Abilities
Cute Charm
Users
--------------------
Clefable
Clefairy
Cleffa
Delcatty
Igglybuff
Jigglypuff
Lopunny
Skitty
Wigglytuff
Battle effect: 30% chance of infatuating opponent if they are of the opposite gender and land a contact move. Field effect: 2/3 chance of finding wild Pokémon of the opposite gender.
Locations
Diamond
Evolve from Jigglypuff [Evolve]
Pearl
Evolve from Jigglypuff [Evolve]
Pokédex Flavour Text
Red/Blue
The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Yellow
Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit.
Gold
Their fur feels so good that if two of them snuggle together, they won't want to be separated.
Silver
It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a BODY SLAM.
Crystal
The rich, fluffy fur that covers its body feels so good that anyone who feels it can't stop touching it.
Ruby
WIGGLYTUFF has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets in this POKéMON's eyes, it is quickly washed away.
Sapphire
WIGGLYTUFF's body is very flexible. By inhaling deeply, this POKéMON can inflate itself seemingly without end. Once inflated, WIGGLYTUFF bounces along lightly like a balloon.
Emerald
Its fur is the ultimate in luxuriousness. Sleeping alongside a WIGGLYTUFF is simply divine. Its body expands seemingly without end when it inhales.
Fire Red
Its fur is extremely fine, dense, and supple. The exquisitely pleasant fur conveys an image of luxury.
Leaf Green
The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Diamond
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Pearl
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Sing
--
55
--
15
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
0
Disable
--
80
--
20
For several turns, this move prevents the foe from using the move it last used.
0
Defense Curl
--
--
--
40
The user curls up to conceal weak spots and raise its Defense stat.
0
Doubleslap
15
85
--
10
The foe is slapped repeatedly, back and forth, two to five times in a row.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM01
Focus Punch
150
100
--
20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03
Water Pulse
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13
Ice Beam
95
100
10
10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14
Blizzard
120
70
10
5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15
Hyper Beam
150
90
--
5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16
Light Screen
--
--
--
30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20
Safeguard
--
--
--
25
The user creates a protective field that prevents status problems for five turns.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22
Solarbeam
120
100
--
10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24
Thunderbolt
95
100
10
15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25
Thunder
120
70
30
10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28
Dig
80
100
--
10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29
Psychic
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31
Brick Break
75
100
--
15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33
Reflect
--
--
--
20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34
Shock Wave
60
--
--
20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35
Flamethrower
95
100
10
15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38
Fire Blast
120
85
10
5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52
Focus Blast
120
70
10
5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56
Fling
??
100
--
10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57
Charge Beam
50
90
70
10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60
Drain Punch
60
100
--
5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67
Recycle
--
--
--
10
The user recycles a single-use item that has been used in battle so it can be used again.
TM68
Giga Impact
150
90
--
5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70
Flash
--
100
--
20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
100
--
20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74
Gyro Ball
??
100
--
5
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76
Stealth Rock
--
--
--
20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77
Psych Up
--
--
--
10
The user hypnotizes itself into copying any stat change made by the foe.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85
Dream Eater
100
100
--
15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86
Grass Knot
??
100
--
20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04
Strength
80
100
--
15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Perish Song
--
--
--
5
Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Present
??
90
--
15
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Wish
--
--
--
10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears
--
100
--
20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Last Resort
130
100
--
5
This move can be used only after the user has used all the other moves it knows in the battle.
Covet
40
100
--
40
The user endearingly approaches the foe, then steals the item the foe is holding.
Gravity
--
--
--
5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
140
70
45
75
50
45
EVs Earned
3
0
0
0
0
0
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
200 - 216 232 - 247
390 - 421 453 - 484
68 - 81 96 - 110
131 - 158 187 - 215
45 - 59 73 - 87
86 - 113 142 - 170
72 - 86 100 - 114
140 - 167 196 - 224
50 - 63 78 - 92
95 - 122 151 - 179
45 - 59 73 - 87
86 - 113 142 - 170
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
200 - 216 232 - 247
390 - 421 453 - 484
75 - 91 107 - 122
145 - 176 208 - 239
50 - 66 82 - 97
95 - 126 158 - 189
80 - 96 112 - 127
155 - 186 218 - 249
55 - 71 87 - 102
105 - 136 168 - 199
50 - 66 82 - 97
95 - 126 158 - 189
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
200 - 216 232 - 247
390 - 421 453 - 484
83 - 100 117 - 134
160 - 194 229 - 263
55 - 72 90 - 107
105 - 139 174 - 208
88 - 105 123 - 140
171 - 205 240 - 274
61 - 78 95 - 112
116 - 150 185 - 219
55 - 72 90 - 107
105 - 139 174 - 208