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<- Jigglypuff Zubat ->

Wigglytuff
General Information - [Back to top]
Sprites - View Gallery Page Names Pokédex Numbers

Male

Female
English Wigglytuff National 40 (1st Gen.)
Japanese Pukurin Sinnoh --
French Grodoudou Hoenn 139
German Knuddeluff Johto 45
Other Information
Species Balloon Colour Pink Type(s) Normal
Gender Male: 25% / Female: 75% Height 1 m / 3'3" Weight 12 kg / 26.4 lbs
Egg Groups Wild Item (none)
Advanced Information
Tier Under-Used (UU) Steps to hatch 2 560 GK/LK Power 40
Max. EXP 800 000 Base Happiness 70 Catch Rate 50
Abilities
Cute Charm
Battle effect: 30% chance of infatuating opponent if they are of the opposite gender and land a contact move.
Field effect: 2/3 chance of finding wild Pokémon of the opposite gender.
Locations
Diamond Evolve from Jigglypuff [Evolve]
Pearl Evolve from Jigglypuff [Evolve]
Pokédex Flavour Text
Red/Blue The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Yellow Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit.
Gold Their fur feels so good that if two of them snuggle together, they won't want to be separated.
Silver It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a BODY SLAM.
Crystal The rich, fluffy fur that covers its body feels so good that anyone who feels it can't stop touching it.
Ruby WIGGLYTUFF has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets in this POKéMON's eyes, it is quickly washed away.
Sapphire WIGGLYTUFF's body is very flexible. By inhaling deeply, this POKéMON can inflate itself seemingly without end. Once inflated, WIGGLYTUFF bounces along lightly like a balloon.
Emerald Its fur is the ultimate in luxuriousness. Sleeping alongside a WIGGLYTUFF is simply divine. Its body expands seemingly without end when it inhales.
Fire Red Its fur is extremely fine, dense, and supple. The exquisitely pleasant fur conveys an image of luxury.
Leaf Green The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Diamond Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Pearl Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
GTS Information (Updated once daily) - [Back to top]
D/P's In-Game GTS Rankings
Requested (no data) Deposited #8 Traded (no data)
GTSPlus Trade Station
Overall #384 Open #320 Traded (no data) Cancelled (no data)
GTSPlus Trade Station Wishlist
Overall #377 Open #377 Obtained (no data) Cancelled (no data)
Evolutions and Alternate Forms - [Back to top]

Igglybuff
Baby form

Jigglypuff
Happiness

Wigglytuff
Moon Stone
Weaknesses and Resistances - [Back to top]
Bug Dark Dragon Electric Fighting Fire Flying Ghost Grass Ground Ice Normal Poison Psychic Rock Steel Water
Without Any Abilities
×1 ×1 ×1 ×1 ×2 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Level-Up Attacks - [Back to top]
Lv. Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
0 Sing Normal Other Cute -- 55 -- 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
0 Disable Normal Other Smart -- 80 -- 20 For several turns, this move prevents the foe from using the move it last used.
0 Defense Curl Normal Other Cute -- -- -- 40 The user curls up to conceal weak spots and raise its Defense stat.
0 Doubleslap Normal Physical Tough 15 85 -- 10 The foe is slapped repeatedly, back and forth, two to five times in a row.
TM/HM Attacks - [Back to top]
TM/HM Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
TM01 Focus Punch Fighting Physical Tough 150 100 -- 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse Water Special Beauty 60 100 20 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic Poison Other Smart -- 85 -- 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special Smart ?? 100 -- 15 A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day Fire Other Beauty -- -- -- 5 The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam Ice Special Beauty 95 100 10 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special Beauty 120 70 10 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam Normal Special Cool 150 90 -- 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen Psychic Other Beauty -- -- -- 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Other Cute -- -- -- 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Other Tough -- -- -- 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard Normal Other Beauty -- -- -- 25 The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam Grass Special Cool 120 100 -- 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt Electric Special Cool 95 100 10 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder Electric Special Cool 120 70 30 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Normal Physical Cute ?? 100 -- 20 A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig Ground Physical Smart 80 100 -- 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic Psychic Special Smart 90 100 10 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball Ghost Special Smart 80 100 20 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break Fighting Physical Cool 75 100 -- 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Other Cool -- -- -- 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Other Smart -- -- -- 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave Electric Special Cool 60 -- -- 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower Fire Special Beauty 95 100 10 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast Fire Special Beauty 120 85 10 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade Normal Physical Cute 70 100 -- 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power Normal Physical Smart 70 100 30 20 The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest Psychic Other Cute -- -- -- 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract Normal Other Cute -- 100 -- 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch Dark Other Smart -- -- -- 10 The user steals the effects of any healing or status- changing move the foe attempts to use.
TM52 Focus Blast Fighting Special Cool 120 70 10 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Dark Physical Tough ?? 100 -- 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam Electric Special Beauty 50 90 70 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure Normal Other Tough -- -- -- 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch Fighting Physical Beauty 60 100 -- 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle Normal Other Smart -- -- -- 10 The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact Normal Physical Beauty 150 90 -- 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash Normal Other Beauty -- 100 -- 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Electric Other Cool -- 100 -- 20 A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball Steel Physical Beauty ?? 100 -- 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock Rock Other Cool -- -- -- 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up Normal Other Smart -- -- -- 10 The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate Normal Other Beauty -- 100 -- 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk Normal Other Cute -- -- -- 10 While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Normal Physical Cool ?? 100 -- 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater Psychic Special Smart 100 100 -- 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Grass Special Smart ?? 100 -- 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger Normal Other Cute -- 90 -- 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute Normal Other Smart -- -- -- 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength Normal Physical Tough 80 100 -- 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves - [Back to top]
Name Type Cat. C. Type Power Acc. Eff. Acc. PP Effect
Perish Song Normal Other Beauty -- -- -- 5 Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Present Normal Physical Cute ?? 90 -- 15 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Faint Attack Dark Physical Smart 60 -- -- 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Wish Normal Other Cute -- -- -- 10 A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears Dark Other Smart -- 100 -- 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Last Resort Normal Physical Cute 130 100 -- 5 This move can be used only after the user has used all the other moves it knows in the battle.
Covet Normal Physical Cute 40 100 -- 40 The user endearingly approaches the foe, then steals the item the foe is holding.
Gravity Psychic Other Beauty -- -- -- 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Statistics - [Back to top]
Description HP ATK DEF SP ATK SP DEF SPD
Base Stats 140 70 45 75 50 45
EVs Earned 3 0 0 0 0 0
Hindering Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
200 - 216
232 - 247
390 - 421
453 - 484
68 - 81
96 - 110
131 - 158
187 - 215
45 - 59
73 - 87
86 - 113
142 - 170
72 - 86
100 - 114
140 - 167
196 - 224
50 - 63
78 - 92
95 - 122
151 - 179
45 - 59
73 - 87
86 - 113
142 - 170
Neutral Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
200 - 216
232 - 247
390 - 421
453 - 484
75 - 91
107 - 122
145 - 176
208 - 239
50 - 66
82 - 97
95 - 126
158 - 189
80 - 96
112 - 127
155 - 186
218 - 249
55 - 71
87 - 102
105 - 136
168 - 199
50 - 66
82 - 97
95 - 126
158 - 189
Beneficial Nature Lv. 50 Wild
Lv. 50 Trained
Lv. 100 Wild
Lv. 100 Trained
200 - 216
232 - 247
390 - 421
453 - 484
83 - 100
117 - 134
160 - 194
229 - 263
55 - 72
90 - 107
105 - 139
174 - 208
88 - 105
123 - 140
171 - 205
240 - 274
61 - 78
95 - 112
116 - 150
185 - 219
55 - 72
90 - 107
105 - 139
174 - 208

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