Zubat
General Information - [Back to top ]
Sprites - View Gallery Page
Names
Pokédex Numbers
Male Female
English
Zubat
National
41 (1st Gen.)
Japanese
Zubatto
Sinnoh
28
French
Nosferapti
Hoenn
63
German
Zubat
Johto
37
Other Information
Species
Bat
Colour
Purple
Type(s)
Poison / Flying
Gender
Male: 50% / Female: 50%
Height
0.8 m / 2'7"
Weight
7 kg / 15.4 lbs
Egg Groups
Flying
--------------------
Aerodactyl
Altaria
Chatot
Crobat
Dodrio
Doduo
Farfetch'd
Fearow
Golbat
Honchkrow
Hoothoot
Murkrow
Natu
Noctowl
Pelipper
Pidgeot
Pidgeotto
Pidgey
Skarmory
Spearow
Staraptor
Staravia
Starly
Swablu
Swellow
Taillow
Togekiss
Togetic
Wingull
Xatu
Zubat
Wild Item
(none)
Advanced Information
Tier
(none - see evolutions)
Steps to hatch
3 840
GK/LK Power
20
Max. EXP
1 000 000
Base Happiness
70
Catch Rate
255
Abilities
Inner Focus
Users
--------------------
Abra
Alakazam
Crobat
Dragonite
Farfetch'd
Girafarig
Glalie
Golbat
Kadabra
Lucario
Riolu
Sneasel
Snorunt
Zubat
Battle effect: User is immune to flinch.
Locations
Diamond
Iron Mountain, Deserted Escape Path, Oreburgh Gate, Oreburgh Mine, Wayward Cave, Mt. Coronet, Lost Tower (All Day), Route 203, Route 204, Route 206, Route 207, Route 208, Route 209, Route 211, Route 216, Route 217, Lake Acuity Surroundings, (Night) [Common]
Pearl
Iron Mountain, Deserted Escape Path, Oreburgh Gate, Oreburgh Mine, Wayward Cave, Mt. Coronet, Lost Tower (All Day), Route 203, Route 204, Route 206, Route 207, Route 208, Route 209, Route 211, Route 216, Route 217, Lake Acuity Surroundings, (Night) [Common]
Pokédex Flavour Text
Red/Blue
Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets.
Yellow
Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way.
Gold
While flying, it constantly emits ultrasonic waves from its mouth to check its surroundings.
Silver
Capable of flying safely in dark places, it emits ultrasonic cries to check for any obstacles.
Crystal
During the day, it gathers with others and hangs from the ceilings of old buildings and caves.
Ruby
ZUBAT remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned.
Sapphire
ZUBAT avoids sunlight because exposure causes it to become unhealthy. During the daytime, it stays in caves or under the eaves of old houses, sleeping while hanging upside down.
Emerald
While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They use ultrasonic waves to detect obstacles.
Fire Red
It has no eyes. Instead, it relies on its ultrasonic cries for echo location to flit about in darkness.
Leaf Green
It forms colonies in perpetually dark places and uses ultrasonic waves to identify and approach targets.
Diamond
Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth.
Pearl
Disliking sunlight, it sleeps deep in forests and caves until sundown.
Level-Up Attacks - [Back to top ]
Lv.
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
0
Leech Life
20
100
--
15
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
5
Supersonic
--
55
--
20
The user generates odd sound waves from its body. It may confuse the target.
9
Astonish
30
100
30
15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
13
Bite
60
100
30
25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
17
Wing Attack
60
100
--
35
The foe is struck with large, imposing wings spread wide to inflict damage.
21
Confuse Ray
--
100
--
10
The foe is exposed to a sinister ray that triggers confusion.
25
Air Cutter
55
95
--
25
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
29
Mean Look
--
--
--
5
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
33
Poison Fang
50
100
30
15
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
37
Haze
--
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
41
Air Slash
75
95
30
20
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
TM/HM Attacks - [Back to top ]
TM/HM
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
TM06
Toxic
--
85
--
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10
Hidden Power
??
100
--
15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11
Sunny Day
--
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12
Taunt
--
100
--
20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17
Protect
--
--
--
10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
--
--
5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19
Giga Drain
60
100
--
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21
Frustration
??
100
--
20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27
Return
??
100
--
20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30
Shadow Ball
80
100
20
15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32
Double Team
--
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36
Sludge Bomb
90
100
30
10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM40
Aerial Ace
60
--
--
20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41
Torment
--
100
--
15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42
Facade
70
100
--
20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43
Secret Power
70
100
30
20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44
Rest
--
--
--
10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45
Attract
--
100
--
15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46
Thief
40
100
--
10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47
Steel Wing
70
90
10
25
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM49
Snatch
--
--
--
10
The user steals the effects of any healing or status- changing move the foe attempts to use.
TM51
Roost
--
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58
Endure
--
--
--
10
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66
Payback
50
100
--
10
If the user can use this attack after the foe attacks, its power is doubled.
TM78
Captivate
--
100
--
20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82
Sleep Talk
--
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
TM83
Natural Gift
??
100
--
15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87
Swagger
--
90
--
15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88
Pluck
60
100
--
20
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89
U-Turn
70
100
--
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90
Substitute
--
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02
Fly
90
95
--
15
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05
Defog
--
--
--
15
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Egg Moves - [Back to top ]
Name
Type
Cat.
C. Type
Power
Acc.
Eff. Acc.
PP
Effect
Quick Attack
40
100
--
30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Pursuit
40
100
--
20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Faint Attack
60
--
--
20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Gust
40
100
--
35
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Whirlwind
--
100
--
20
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Curse
--
--
--
10
A move that works differently for the Ghost type than for all the other types.
Nasty Plot
--
--
--
20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Hypnosis
--
70
--
20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Zen Headbutt
80
90
20
15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Brave Bird
120
100
--
15
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Statistics - [Back to top ]
Description
HP
ATK
DEF
SP ATK
SP DEF
SPD
Base Stats
40
45
35
30
40
55
EVs Earned
0
0
0
0
0
1
Hindering Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
45 - 59 73 - 87
86 - 113 142 - 170
36 - 50 64 - 78
68 - 95 124 - 152
32 - 45 60 - 74
59 - 86 115 - 143
41 - 54 69 - 83
77 - 104 133 - 161
54 - 68 82 - 96
104 - 131 160 - 188
Neutral Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
50 - 66 82 - 97
95 - 126 158 - 189
40 - 56 72 - 87
75 - 106 138 - 169
35 - 51 67 - 82
65 - 96 128 - 159
45 - 61 77 - 92
85 - 116 148 - 179
60 - 76 92 - 107
115 - 146 178 - 209
Beneficial Nature
Lv. 50 Wild Lv. 50 Trained Lv. 100 Wild Lv. 100 Trained
100 - 116 132 - 147
190 - 221 253 - 284
55 - 72 90 - 107
105 - 139 174 - 208
44 - 61 79 - 96
83 - 117 152 - 186
39 - 56 73 - 90
72 - 106 141 - 175
50 - 67 84 - 101
94 - 128 163 - 197
66 - 83 101 - 118
127 - 161 196 - 230